Complete Trophy Guide for Aliens: Fireteam Elite 2
Full trophy list, detailed explanation of every objective and an ordered route to unlock the Platinum in the cooperative shooter from Cold Iron Studios set in the Storr Boon mining facility on LV-558.
1 PLATINUM
PS5 · XBOX · PC
Introduction to the Trophy List
Aliens: Fireteam Elite 2 is the third-person cooperative shooter developed by Cold Iron Studios and published by Daybreak Game Company, a direct sequel to the 2021 title. The game places a squad of up to four Colonial Marines against the Storr Boon Mining Facility on planet LV-558, facing xenomorphs, Pathogen-infected creatures and hostile synthetic units. Its PlayStation 5 trophy list contains 31 awards, including a Platinum, and mixes story objectives, difficulty challenges, combat mastery, gear progression and cosmetic customization.
This guide covers every real trophy in the game one by one, exactly as listed in the Exophase database, with an expanded explanation of how to unlock each one, the recommended order to pursue them and what to keep in mind if your final goal is the Platinum, Colonial Legend.
«Colonial Legend» — the Platinum trophy — is earned automatically by unlocking the other 30 trophies in the game. It requires no additional action on its own.
Game Technical Sheet
| Developer | Cold Iron Studios |
| Publisher | Daybreak Game Company, in collaboration with 20th Century Games |
| Release Date | August 25, 2026 |
| Platforms | PlayStation 5, Xbox Series X|S, PC (Steam and Epic Games Store); Nintendo Switch 2 version in development |
| Co-op Mode | Up to 4 players online (compared to 3 in the first game) |
| Setting | Storr Boon Mining Facility, planet LV-558 |
| Total Trophies (PS5) | 31, including the Platinum «Colonial Legend» |
Complete Trophy Table
This is the official list of the 31 trophies for Aliens: Fireteam Elite 2 on PlayStation 5, with their name and the exact requirement to unlock them.
| No. | Trophy | Requirement | Category |
|---|---|---|---|
| 1 | Colonial Legend | Obtain all trophies. | Platinum |
| 2 | Welcoming Committee | Complete the «Prologue» campaign. | Campaign |
| 3 | It’s a rescue mission, you’ll love it! | Complete the «Rescue and Recovery» campaign. | Campaign |
| 4 | Worst Party Ever | Complete the «Boarding Party» campaign. | Campaign |
| 5 | Canary | Complete the «Rock Bottom» campaign. | Campaign |
| 6 | The Story of the Quarry | Complete the «Ancient Anomaly» campaign. | Campaign |
| 7 | Reckoning | Complete the «Final Endeavor» campaign. | Campaign |
| 8 | Legionnaire’s Service Medal | Complete all campaigns on Casual difficulty or higher. | Difficulty |
| 9 | Hardened Trooper | Complete a mission on Intense difficulty. | Difficulty |
| 10 | Noble Soldier | Complete a mission on Extreme difficulty. | Difficulty |
| 11 | Fervent Warrior | Complete a mission on Insane difficulty. | Difficulty |
| 12 | Another Bug Hunt | Eliminate 10,000 xenomorphs. | Combat |
| 13 | Purge the Unclean | Eliminate 1,000 Pathogen enemies. | Combat |
| 14 | Spilled Milk | Eliminate 1,000 synthetics. | Combat |
| 15 | Decommission Mission | Eliminate 1,000 combat automatons. | Combat |
| 16 | Seasoned Veteran | Raise a Kit to rank 10. | Progression |
| 17 | Custom Made Marine | Complete 5 missions with the Specialist Kit. | Progression |
| 18 | Maxed Out | Fill every slot on a perk board. | Progression |
| 19 | Hell and Back | Raise a weapon to four stars. | Progression |
| 20 | Well Stocked Arsenal | Raise 10 weapons to at least two stars. | Progression |
| 21 | Not Just For Decoration | Equip at least one attachment on a secondary weapon. | Progression |
| 22 | Yellow Makes It Shoot Better | Equip a colorway and three decals on a weapon. | Cosmetic |
| 23 | Next Top Marine | Equip cosmetics on head, torso and legs. | Cosmetic |
| 24 | How Do You See Out Of These Things? | Obtain 10 helmets/hats. | Cosmetic |
| 25 | Overly Attached | Obtain 50 weapon attachments. | Cosmetic |
| 26 | Voided Warranty | Obtain 5 Augments (weapon upgrades). | Cosmetic |
| 27 | Head Hunter | Get 1,000 headshot kills. | Combat |
| 28 | Pure Professionals | Complete a mission on Intense or higher without anyone taking friendly-fire damage. | Challenge |
| 29 | Wave Goodbye | Survive 5 waves in Horde Mode. | Challenge |
| 30 | Fully Loaded | Equip a weapon with all its attachments, including an Augment. | Progression |
| 31 | Worthiness Tested | Attempt a Challenge run. | Challenge |
Detailed Explanation of Every Trophy
Below you will find, one by one, how to unlock every trophy in Aliens: Fireteam Elite 2, grouped by thematic blocks to make planning your playthrough easier.
Platinum Trophy
01 · Colonial Legend PLATINUM
«Obtain all trophies.»
This is the pinnacle trophy of the list and unlocks automatically once you complete the other 30 awards. It requires no extra action of its own: it simply summarizes the effort invested in story, difficulty, combat, progression and collectibles. Being a cooperative game with a strong grinding component, it is usually one of the Platinum trophies that takes the most time among PvE shooters, especially because of the kill counters and the highest difficulties.
Campaign Trophies
Aliens: Fireteam Elite 2 organizes its story into six independent campaigns. Completing each one unlocks the corresponding trophy, regardless of the chosen difficulty, so it is advisable to do a first playthrough on a comfortable level to focus on the narrative before repeating them on higher difficulties.
02 · Welcoming Committee
«Complete the ‘Prologue’ campaign.»
Unlocked by finishing the game’s introductory campaign, the first contact with the Colonial Marine squad and the initial encounters on LV-558. Together with the rest of the campaign trophies, it is one of the first natural progression awards most players unlock.
03 · It’s a rescue mission, you’ll love it!
«Complete the ‘Rescue and Recovery’ campaign.»
Rewards progress through the second campaign, focused on rescue operations. The trophy title plays on the franchise’s usual ironic tone about how straightforward these missions never really are.
04 · Worst Party Ever
«Complete the ‘Boarding Party’ campaign.»
Unlocked by finishing the third campaign, «Boarding Party», linked to a boarding operation. As with the rest of the campaigns, it is recommended to play with a full four-player squad to better distribute incoming damage and speed up enemy waves.
05 · Canary
«Complete the ‘Rock Bottom’ campaign.»
Rewards completion of the fourth campaign, «Rock Bottom». The trophy name “Canary” refers to the mining tradition of using sentinel animals to detect danger, a fitting nod to the Storr Boon Mining Facility setting.
06 · The Story of the Quarry
«Complete the ‘Ancient Anomaly’ campaign.»
Unlocked by beating the fifth campaign, «Ancient Anomaly», centered on the discovery of a strange phenomenon inside the mining quarry. This is a good point to review your loadout before facing the final campaign, as difficulty usually ramps up noticeably.
07 · Reckoning
«Complete the ‘Final Endeavor’ campaign.»
Marks the end of the sixth and final campaign, «Final Endeavor». Together with the difficulty trophies, it is one of the objectives best left until the squad already has optimized gear and builds.
Difficulty Trophies
Aliens: Fireteam Elite 2 scales its challenge through several difficulty levels. These four trophies check that the player has completed content on each of the higher steps, from Casual up to Insane.
08 · Legionnaire’s Service Medal
«Complete all campaigns on Casual difficulty or higher.»
This is the natural closing trophy of the first full story run. Since it accepts Casual “or higher”, any player who finishes the game on the default difficulty will unlock it without needing to replay content.
09 · Hardened Trooper
«Complete a mission on Intense difficulty.»
Only requires a single mission on Intense, not the entire campaign, so it is best to pick the shortest one or the one the group knows best to minimize the risk of failure and repetition.
10 · Noble Soldier
«Complete a mission on Extreme difficulty.»
Raises the bar one more step. At this point it is already advisable to have your main weapon close to four stars and the perk board partially filled, plus fixed roles coordinated inside the squad.
11 · Fervent Warrior
«Complete a mission on Insane difficulty.»
This is the highest difficulty level reflected in the trophy list and, together with “Pure Professionals”, one of the most demanding in terms of team communication, resource management and prior knowledge of the chosen map.
Combat and Kill Trophies
This block groups the cumulative kill counters against the different enemy types in the game. They are natural progression trophies: they are completed by playing normally, although the highest ones require many hours of repeated runs.
12 · Another Bug Hunt
«Eliminate 10,000 xenomorphs.»
This is the highest counter in the entire list and therefore the trophy that truly sets the pace of the Platinum route. It is recommended to focus on missions or Horde Mode with the highest enemy density, prioritizing area-of-effect or high-fire-rate weapons.
13 · Purge the Unclean
«Eliminate 1,000 Pathogen enemies.»
Pathogen-infected enemies appear in specific campaigns and encounters. Being a lower counter than the xenomorph one, it is usually completed without dedicated effort during normal story progression.
14 · Spilled Milk
«Eliminate 1,000 synthetics.»
Synthetic units usually have more health than a standard xenomorph, so this counter pairs well with high damage-per-shot weapons or armor-piercing abilities.
15 · Decommission Mission
«Eliminate 1,000 combat automatons.»
Combat automatons are another variant of mechanical enemies distinct from standard synthetics. They mainly appear in later campaign sections, so this counter usually progresses alongside “Spilled Milk”.
27 · Head Hunter
«Get 1,000 headshot kills.»
Requires sustained accuracy. Precision weapons (sniper rifles or semi-automatic rifles with optics) and lower-mobility enemies are the most efficient combination to build this counter without wasting ammunition.
Progression and Gear Trophies
This group covers the Kit system, perks, weapon levels and attachments: the mechanical customization layer of the character.
16 · Seasoned Veteran
«Raise a Kit to rank 10.»
Each Kit (class) has its own independent progression. Concentrating playtime on a single Kit until its experience curve is exhausted is the fastest way to unlock this trophy, rather than spreading progress across several classes.
17 · Custom Made Marine
«Complete 5 missions with the Specialist Kit.»
The Specialist is the fully customizable class of Aliens: Fireteam Elite 2, designed to combine major and minor abilities from other unlocked classes. This trophy requires completing five full missions with it, so it is wise to unlock it with enough margin before the final stretch of the campaign.
18 · Maxed Out
«Fill every slot on a perk board.»
Each Kit has its own perk board with slots that unlock as its rank increases. Completing this trophy usually coincides naturally with reaching rank 10 on the same Kit, so it is efficient to pursue them together.
19 · Hell and Back
«Raise a weapon to four stars.»
Weapon level is gained by using it in combat. Choosing a main weapon from the earliest missions and sticking with it greatly accelerates this trophy and also makes the higher difficulty trophies easier.
20 · Well Stocked Arsenal
«Raise 10 weapons to at least two stars.»
Unlike “Hell and Back”, here it is better to spread usage across different weapons in the arsenal rather than concentrating on a single one. Alternating your primary weapon every few missions is the most efficient way to distribute experience among ten different pieces.
21 · Not Just For Decoration
«Equip at least one attachment on a secondary weapon.»
A simple inventory-management trophy: just open the customization menu for your pistol or secondary weapon and place any available attachment. It does not need to be used in combat.
30 · Fully Loaded
«Equip a weapon with all its attachments, including an Augment.»
Requires having previously unlocked enough attachments and at least one Augment (special weapon upgrade). It is best left until after progressing “Overly Attached” and “Voided Warranty”, when you already have enough inventory to fully kit out a weapon.
Cosmetic and Collectible Trophies
These cover the visual customization of the Marine and the arsenal: colors, decals, helmets and aesthetic gear pieces.
22 · Yellow Makes It Shoot Better
«Equip a colorway and three decals on a weapon.»
A purely cosmetic trophy: enter the weapon customization menu, apply any available color palette (colorway) and add three decals to the same weapon to unlock it.
23 · Next Top Marine
«Equip cosmetics on head, torso and legs.»
Simply have any cosmetic piece equipped in the three clothing slots of the character at the same time. Many of these pieces are obtained just by playing or opening the reward crates the game offers.
24 · How Do You See Out Of These Things?
«Obtain 10 helmets/hats.»
A collectible accumulation trophy tied to headwear. It progresses naturally by playing missions and exploring maps for crates or hidden rewards.
25 · Overly Attached
«Obtain 50 weapon attachments.»
Refers to the total number of attachments accumulated in the player’s inventory, not equipped at the same time. They are earned by playing missions, completing challenges and progressing different Kits, so it usually unlocks organically.
26 · Voided Warranty
«Obtain 5 Augments (weapon upgrades).»
Augments are special upgrades that significantly alter a weapon’s behavior. They are usually obtained as mission rewards or from specific events, so it is worth checking the weapon inventory regularly as you progress through the campaign.
Special Challenge Trophies
The most demanding block of the list, reserved for those who already master the game’s mechanics and want to put their squad to the test.
28 · Pure Professionals
«Complete a mission on Intense or higher without anyone taking friendly-fire damage.»
Requires impeccable team communication, especially with area-of-effect or automatic weapons that can hit teammates in close-quarters combat. It is recommended to choose a short, well-known mission and call out by voice before any shot in tight spaces.
29 · Wave Goodbye
«Survive 5 waves in Horde Mode.»
Horde Mode pits the squad against increasingly larger waves of enemies on closed maps. Surviving the first five is usually achievable if the terrain is controlled well and consumables are saved for the later waves, where enemy density rises.
31 · Worthiness Tested
«Attempt a Challenge run.»
This is the most accessible trophy in the block: it only asks you to start a Challenge run, not to complete it successfully. Any attempt, even if it ends in failure, is enough to unlock it, so it can be earned in a few minutes.
Comparison Table: Fireteam Elite (2021) vs Fireteam Elite 2 (2026)
For those coming from the first game, this comparison summarizes the most relevant differences for trophy hunting.
| Aspect | Aliens: Fireteam Elite (2021) | Aliens: Fireteam Elite 2 (2026) |
|---|---|---|
| Studio | Cold Iron Studios | Cold Iron Studios |
| Co-op Players | Up to 3 | Up to 4 |
| Total Trophies (PS5) | 47 (1 Platinum · 3 Gold · 16 Silver · 27 Bronze) | 31 (1 Platinum) |
| Fully Customizable Class | Not available | Yes, the Specialist Kit |
| Dedicated Wave Mode | No | Yes, Horde Mode |
| Main Setting | UAS Endeavor and outer colonies | Storr Boon Mining Facility, LV-558 |
Suggested Path to the Platinum Trophy
There is no mandatory order to unlock “Colonial Legend”, but organizing progress into phases avoids unnecessary content repetition and makes better use of every session.
Phase 1 — First playthrough on accessible difficulty. Complete the six campaigns (“Prologue”, “Rescue and Recovery”, “Boarding Party”, “Rock Bottom”, “Ancient Anomaly” and “Final Endeavor”) on Casual or standard difficulty. This unlocks all seven story trophies and “Legionnaire’s Service Medal” in one go, while also giving the first progress on the kill counters.
Phase 2 — Parallel gear progression. During that first run, concentrate usage on one main weapon to push it toward four stars (“Hell and Back”) and on a single Kit to raise it to rank 10 (“Seasoned Veteran” and “Maxed Out”). Also take the opportunity to unlock the Specialist Kit and complete the five missions required for “Custom Made Marine”.
Phase 3 — Cosmetic and attachment trophies. With a grown inventory, dedicate a session to customization: equip a colorway and decals, head/torso/leg cosmetics, and an attachment on the secondary weapon. This is the ideal moment to knock out “Yellow Makes It Shoot Better”, “Next Top Marine” and “Not Just For Decoration” in one sitting.
Phase 4 — Higher difficulty repeats. With gear settled, replay individual missions on Intense, Extreme and Insane for “Hardened Trooper”, “Noble Soldier” and “Fervent Warrior”. Save “Pure Professionals” for a short, well-known mission that the whole squad has already mastered, coordinating every shot in tight spaces by voice.
Phase 5 — Massive counter farming. “Another Bug Hunt” (10,000 xenomorphs) is by far the longest trophy. Combine it with the rest of the kill counters (synthetics, automatons, Pathogen and headshots) by playing intermediate difficulties with high enemy density, and use Horde Mode to also finish “Wave Goodbye”.
Phase 6 — Closing the list. Finish with “Well Stocked Arsenal” (rotating the primary weapon between missions), “Overly Attached” and “Voided Warranty” (which usually complete themselves with regular play), “Fully Loaded” and finally “Worthiness Tested”, which only requires a single attempt. As soon as the last pending trophy is checked, “Colonial Legend” will drop automatically.
Frequently Asked Questions
How many trophies does Aliens: Fireteam Elite 2 have?
The PlayStation 5 list contains 31 trophies in total, including the Platinum “Colonial Legend”.
Are there any hidden or secret trophies?
No; the entire visible list in the official database corresponds to trophies with clearly described requirements and no objectives marked as hidden.
Can the Platinum be earned playing solo?
Most trophies are achievable with AI-controlled companions, but “Pure Professionals” and the highest difficulties are considerably easier with a human squad coordinated by voice.
Which trophy takes the longest to unlock?
“Another Bug Hunt”, which requires eliminating 10,000 xenomorphs, is the highest counter on the list and the one that demands the most playtime.
Do difficulty trophies stack across levels?
Each difficulty trophy (Intense, Extreme, Insane) requires completing a mission on that specific level, so they should be planned independently rather than assuming a higher difficulty automatically unlocks the lower ones.
Is the Specialist Kit available from the start?
It is the fully customizable class of the game, designed to combine abilities from other already-unlocked Kits, so it is worth checking the progression menu as soon as it becomes available in order not to delay “Custom Made Marine”.
In Summary
Aliens: Fireteam Elite 2 offers a balanced list of 31 trophies covering story, difficulty, combat mastery, gear progression and cosmetic customization. Compared with the 47 awards of the first game, this list is more compact, yet it keeps the signature trait of Cold Iron Studios titles: a massive kill trophy — in this case 10,000 xenomorphs — that sets the true pace of the Platinum route.
Playing in a full squad, locking in a main weapon and Kit from the start, and spreading the difficulty trophies across several sessions are the three decisions that save the most time on the way to “Colonial Legend”.
With the phased route described in this guide, any squad of Colonial Marines can plan their advance through LV-558 without unnecessary repetition and reach the Platinum in an orderly fashion.

