Trophy Guide for Frostpunk 2 PS5 (Complete Achievements)
Trophy Guide for Frostpunk 2 (PS5) — Complete Achievements
This guide compiles the 59 trophies of Frostpunk 2 for PS5, with a complete table replicating the trophy listing structure, expanded explanations, and practical tips to achieve them all and earn the platinum trophy. It includes a suggested route to optimize time and ensure compatibility between conflicting achievements.
Tip: frequently save your games and plan several save files to tackle trophies with opposing conditions.
Trophy Table (complete list)
The table shows the trophy name, brief requirement, and recorded public rarity.
Trophy | Requirement (summary) | Rarity (%) |
---|---|---|
Great Intendant | Get all trophies (Platinum) | 1.69% |
Frozen City | Apply at least 5 different area effects to a district | 6.78% |
Urban Planning | Make 10 districts be affected by centers | 24.58% |
Little View | Observe 10 distinct situations near the center of the district | 7.63% |
Thank you for your feedback | Ignore community requests 5 times in a game | 5.93% |
Venerated Leadership | Have «Devoted» relationships with all communities and factions | 8.47% |
Patronage | Fulfill at least 1 promise from 5 different factions/communities | 27.97% |
Charm | Never have relationships worse than «Skeptical» with any faction | 2.54% |
Legislative Power | Approve at least 20 new laws in a game | 38.14% |
Checks and Balances | Complete the story without approving Rules law (on Captain difficulty) | 2.54% |
Case Closed | Get 100% of delegates to vote in favor of your law | 15.25% |
Colonist | Establish 3 colonies | 14.41% |
Isolationist | Complete the game without collecting resources from the wasteland or colonies | 3.39% |
Energy Surplus 2.0 | Keep 10 districts «warm» for 20 weeks | 38.98% |
Clean Energy | Cover ≥300 heating demands with steam avoiding degradation | 9.32% |
Consistency | Never research/approve laws with opposing affinity | 2.54% |
New Oxbridge | Double the initial research speed | 41.53% |
Not if I can help it | Complete the game without any avoidable deaths | 4.24% |
Social Person | Achieve maximum trust | 46.61% |
Urban Paradise | Avoid all problems for 50 weeks with ≥15,000 inhabitants | 22.88% |
The end is just the beginning | Ensure the wanderers survive the blizzard | 96.61% |
No Collateral Damage | The wanderers survive without killing other species or expelling the elderly | 58.47% |
The Ambitions of New London | Complete the story on any difficulty | 25.42% |
The Challenge of New London | Complete the story on Captain difficulty | 2.54% |
The Demons of New London | Complete the story on Captain difficulty (additional trophy) | 2.54% |
Another Day in Paradise | Complete a game in Utopia Builder mode | 9.32% |
Ambition | Complete all ambitions in Utopia Builder | 5.93% |
Core Hunters | Recover all cores in Winterhome before toxicity rises | 6.78% |
Plumbing | Block gas sources before toxicity increases (Intendant) | 3.39% |
Let it Begin! | Finish «Defeat the Ice» or «Embrace the Ice» before the Whiteout | 30.51% |
Not Starving | Have no hunger problems throughout the Whiteout in New London | 33.90% |
Civic Firmness | No deaths caused by the Civil War throughout the game | 4.24% |
Chancellor of the Treasury | Have ≥50 income from thermal bonds | 32.20% |
Relocation | The exiled faction leaves New London on their own | 5.08% |
Control of Anger | Do not allow faction fervor to reach maximum level | 8.47% |
Bonfire | Do not let the Civil War reach ≥5 districts | 23.73% |
Primus Inter Pares | Never be in danger of losing your position due to low trust/tension | 10.17% |
The Democracy Party | Receive no votes against the «Captain’s Authority» law | 4.24% |
Megalopolis | Surpass a population of 60,000 in your main city | 7.63% |
… and fill the land | Reach >50,000 by summing all your colonies | 5.08% |
Pacifism | End the civil war through the Path of Reconciliation | 7.63% |
Progress cannot be stopped | Avoid degradation with ≥1,000 material demands | 16.95% |
Climate Adaptation | Avoid illness and cold for 20 weeks when ≤ -100°C | 7.63% |
Law and Order | No Crime or Tension in the City with ≥30,000 inhabitants | 22.88% |
Visionary | Research 60 different ideas in <600 weeks | 7.63% |
To each according to their needs | Get ≥20,000 thermal bonds and ≥200,000 products in reserve | 5.93% |
Idle hands are the devil’s play | Have ≥90% of the population as active workers | 9.32% |
We are not equal | Find all factions in Utopia Builder | 4.24% |
Little Refuge | Avoid colonial problems from rising above mild for 300 weeks | 20.34% |
No Left Hand | Have negative relationships with all communities and factions | 39.83% |
Mixed Signals | Have simultaneous demonstrations and protests in the City | 23.73% |
No final design | Change a policy and then approve the previous one again | 34.75% |
Guiding Light | Complete the story «Beacon of Hope» | 5.93% |
A Nothing Apocalypse | Complete the story «Apocalyptic Blizzard» | 5.08% |
In search of the lost cores | Complete the story «Depleted Cores» | 6.78% |
All or Nothing | Complete 3 stories in one game on Intendant+ | 3.39% |
No one left behind | Complete «Beacon of Hope» with no deaths on Intendant+ | 3.39% |
I’ve seen worse | Complete «Apocalyptic Blizzard» with hunger/illness > mild on Intendant+ | 3.39% |
In a hurry | Complete «Depleted Cores» <200 weeks on Intendant+ | 3.39% |
Explanations and Tips: Trophy by Trophy
Great Intendant (Platinum)
Requires all previous trophies. Plan with multiple saves, complete story achievements in the optimal order, and reserve a final run for difficult challenges on Captain or Intendant difficulty as needed.
Frozen City
To apply 5 area effects in a district, build and deploy multiple centers and upgrades that grant area buffs/debuffs; focus on a large district and test combinations of structures and policies.
Urban Planning
Organize the city in advance: deploy 10 districts with connected centers; prioritize infrastructures that extend their influence before the crisis progresses.
Little View
Visit observers or events near district centers. Be observant: many situations require exploring or paying attention to emerging icons on the map.
Thank you for your feedback
Ignoring community requests 5 times: do not discard accidentally; save before failing to fulfill to control collateral effects on reputation.
Venerated Leadership
Maintain “Devoted” relationships with all factions: fulfill promises and avoid punishments; prioritize favors and ensure not to break alliances by applying contradictory policies.
Patronage
Fulfill at least one promise for five different factions in the same game: take missions and manage resources to complete commitments without neglecting the city.
Charm
Maintain relationships at least at “Skeptical” or better: avoid drastic measures that reduce reputation with factions, and act with balance between laws and demands.
Legislative Power
Approving 20 new laws requires accumulating influence and resources; alternate experimental laws and save frequently to prevent setbacks from voting.
Checks and Balances
Complete the story without approving Rules laws on Captain difficulty: requires political planning from the start; create saves before each key vote.
Case Closed
For 100% votes in favor, manage delegates and arrange incentives: use policies and decisions that align the priorities of delegates before the vote.
Colonist
Establish 3 colonies: prepare resources to send expeditions and build infrastructure in the colonies without depleting the main city.
Isolationist
Complete without collecting external resources: plan for high internal production and avoid interacting with wasteland or colonies; ideal for a full challenge run.
Energy Surplus 2.0
Keep 10 districts warm for 20 weeks: centralize generators and manage fuel, also prioritize upgrades that increase thermal efficiency.
Clean Energy
Cover 300 demands with steam: invest in steam infrastructure and avoid degradation through regular maintenance and technological upgrades.
Consistency
Do not mix opposing affinities in research/laws: choose a thematic path and stick to it from early stages.
New Oxbridge
Double the initial research speed with decisions and initial upgrades; prioritize nodes that reduce research times.
Not if I can help it
Zero avoidable deaths: prioritize medical services and rescue centers; avoid decisions that sacrifice civilians for resources.
Social Person
Achieve maximum trust: care for food, safety, and working conditions; apply popular policies and resolve social demands.
Urban Paradise
50 weeks without problems with ≥15k inhabitants: plan infrastructure and anticipate climatic and political bumps.
The end is just the beginning
Ensure the survival of the wanderers: manage logistics and resources assigned to the caravan or wandering convoy.
No Collateral Damage
Avoid collateral deaths from specific missions; respect conditions of secondary missions to avoid sacrificing vulnerable populations.
The Ambitions of New London
Complete the story on any difficulty: follow the narrative and meet the requirements of each chapter to advance to the end.
The Challenge of New London
Finish the story on Captain difficulty: increasing difficulties requires better resource management and anticipation of crises.
The Demons of New London
Additional trophy related to finishing on Captain (pay attention to extra conditions or added challenges on that path).
Another Day in Paradise
Utopia Builder: complete a game in this mode, focused on macro construction and optimization.
Ambition
Complete all ambitions in Utopia Builder; plan mid-long term objectives to achieve each ambition.
Core Hunters
Recover all cores in Winterhome before toxicity: speed and priority on core missions are critical.
Plumbing
Block gas sources on Intendant: caution with toxicity counters and timelines; save frequently.
Let it Begin!
Finish «Defeat the Ice» or «Embrace the Ice» before the Whiteout: attend to preparation for the climatic peak.
Not Starving
Maintain stable food supply during Whiteout: reserve products and prioritize distribution for the most vulnerable population.
Civic Firmness
Avoid deaths from the Civil War: control tension and fervor so that confrontations do not escalate.
Chancellor of the Treasury
Reach income in thermal bonds ≥50: optimize economy and trade to generate the necessary flow.
Relocation
Ensure the exiled faction leaves on its own: manage diplomacy and conditions for them to leave without conflict.
Control of Anger
Avoid maximum fervor in any faction; monitor events and attend to demands that feed fervor.
Bonfire
Prevent the Civil War from reaching 5+ districts: content containment and tension management is key.
Primus Inter Pares
Do not put yourself at risk of losing due to low trust or tension: balance social and economic measures to maintain stability.
The Democracy Party
Receive no votes against the «Captain’s Authority» law: gain support before calling the vote.
Megalopolis
Reach 60,000 inhabitants in the main city: scale production and services to absorb population without collapse.
… and fill the land
By summing colonies, exceed 50,000 inhabitants: coordinate sustained expansion and protection for colonies.
Pacifism
End the Civil War through Reconciliation: prioritize dialogue and concessions, avoid military escalation.
Progress cannot be stopped
Maintain integrity against ≥1,000 material demands: plan reserves and recycling to avoid degradation.
Climate Adaptation
Withstand 20 weeks of extreme conditions without illness: invest in health and insulating buildings.
Law and Order
No Crime or Tension with ≥30k inhabitants: police structure and preventive policies avoid crimes and tensions.
Visionary
Research 60 ideas in <600 weeks: prioritize the tech tree and avoid costly diversions.
To each according to their needs
Ensure 20k thermal bonds and 200k products: accumulation of reserves and balance of trade are foundational.
Idle hands are the devil’s play
Achieve 90% active workers: avoid unemployment, plan shifts and production assignments.
We are not equal
Find all factions in Utopia Builder: explore events and missions in the mode to unlock them.
Little Refuge
Prevent colonial problems from exceeding mild for 300 weeks: review expansion pace and health protections.
No Left Hand
Have negative relationships with all factions: this is the opposite route to “Venerated Leadership”; use it in an alternative run if seeking this achievement.
Mixed Signals
Cause simultaneous demonstrations and protests: manipulate social variables to generate controlled disturbances.
No final design
Change a policy and then revert to the previous one: test legal alternatives and revert to trigger the requirement.
Guiding Light
Complete the story «Beacon of Hope»: focus on the decisions and resources that chapter requires.
A Nothing Apocalypse
Complete the story «Apocalyptic Blizzard»: climatic preparation and reserves are essential.
In search of the lost cores
Complete the story «Depleted Cores»: balance speed and safety in recovery operations.
All or Nothing
Complete three stories in a single game on Intendant+: requires planning and optimizing time between stories.
No one left behind
Complete «Beacon of Hope» without deaths on Intendant+: prioritize rescues and health coverage for each mission.
I’ve seen worse
Complete «Apocalyptic Blizzard» with hunger/illness ≤ mild on Intendant+: ration management and health is key.
In a hurry
Complete «Depleted Cores» in <200 weeks on Intendant+: reduce times with research decisions and efficient supply.
Comparative Table by Trophy Type
Type | Examples | Relative Difficulty | Advice |
---|---|---|---|
Story | The Ambitions of New London, stories | Medium | Follow the narrative, save before key decisions |
Challenge (High Difficulty) | The Challenge/The Demons of New London, Intendant+ | High | Master economy and crisis management |
Management / Construction | Megalopolis, Energy Surplus | Medium | Scale infrastructure and foresee bottlenecks |
Social / Political | Patronage, Charm | Medium-High | Plan laws and votes in advance |
Alternative Mode | Utopia Builder, Ambition | Variable | Explore aside modes for incompatible trophies |
Suggested Route for the Platinum Trophy
- First run (Normal story): complete the story to unlock most tales and basic trophies.
- Second run (Preparation for challenges): focus on economic/construction trophies (Megalopolis, Energy Surplus).
- Third run (Intendant+): tackle challenges on high difficulty, stories on Intendant and requirements without deaths or degradation.
- Utopia Builder mode: reserve a save for all exclusive trophies from that mode (Ambition, Another Day in Paradise).
- Complementary runs: opposing routes (e.g., negative relationships vs. devoted relationships) in separate games for contradictory trophies.
- Final: review loose trophies with timely saves and complete the Platinum.
Tip: use one file for each major objective (story, economy, politics, utopia). This way you avoid repeating content and speed up the process by focusing each run on its target trophies.
QA / Frequently Asked Questions
- Are there trophies blocked by path selection?
- Yes: several trophies require opposing decisions. Plan multiple games or save before key events.
- Do I need to play on high difficulty for the platinum?
- Not necessarily, but some difficulty trophies can only be obtained on Intendant or higher.
- Is it advisable to do colony achievements in the same game?
- Depends: colonies consume resources; if aiming for Megalopolis and large colonies, plan a robust economy.
In Summary
Frostpunk 2 offers 59 trophies that require a mix of narrative skill, economic management, crisis response, and social decisions. The key to achieving 100% and the platinum is to plan multiple save games, prioritize objectives by run, and use specific strategies for difficulty challenges. This guide compiles the complete table, explanations, and a clear route to optimize your time.