Trophy Guide for Frostpunk 2 PS5 (Complete Achievements)

0
6

Trophy Guide for Frostpunk 2 PS5 (Complete Achievements)

 

Trophy Guide for Frostpunk 2 (PS5) — Complete Achievements

This guide compiles the 59 trophies of Frostpunk 2 for PS5, with a complete table replicating the trophy listing structure, expanded explanations, and practical tips to achieve them all and earn the platinum trophy. It includes a suggested route to optimize time and ensure compatibility between conflicting achievements.

Tip: frequently save your games and plan several save files to tackle trophies with opposing conditions.

Trophy Table (complete list)

The table shows the trophy name, brief requirement, and recorded public rarity.

TrophyRequirement (summary)Rarity (%)
Great IntendantGet all trophies (Platinum)1.69%
Frozen CityApply at least 5 different area effects to a district6.78%
Urban PlanningMake 10 districts be affected by centers24.58%
Little ViewObserve 10 distinct situations near the center of the district7.63%
Thank you for your feedbackIgnore community requests 5 times in a game5.93%
Venerated LeadershipHave «Devoted» relationships with all communities and factions8.47%
PatronageFulfill at least 1 promise from 5 different factions/communities27.97%
CharmNever have relationships worse than «Skeptical» with any faction2.54%
Legislative PowerApprove at least 20 new laws in a game38.14%
Checks and BalancesComplete the story without approving Rules law (on Captain difficulty)2.54%
Case ClosedGet 100% of delegates to vote in favor of your law15.25%
ColonistEstablish 3 colonies14.41%
IsolationistComplete the game without collecting resources from the wasteland or colonies3.39%
Energy Surplus 2.0Keep 10 districts «warm» for 20 weeks38.98%
Clean EnergyCover ≥300 heating demands with steam avoiding degradation9.32%
ConsistencyNever research/approve laws with opposing affinity2.54%
New OxbridgeDouble the initial research speed41.53%
Not if I can help itComplete the game without any avoidable deaths4.24%
Social PersonAchieve maximum trust46.61%
Urban ParadiseAvoid all problems for 50 weeks with ≥15,000 inhabitants22.88%
The end is just the beginningEnsure the wanderers survive the blizzard96.61%
No Collateral DamageThe wanderers survive without killing other species or expelling the elderly58.47%
The Ambitions of New LondonComplete the story on any difficulty25.42%
The Challenge of New LondonComplete the story on Captain difficulty2.54%
The Demons of New LondonComplete the story on Captain difficulty (additional trophy)2.54%
Another Day in ParadiseComplete a game in Utopia Builder mode9.32%
AmbitionComplete all ambitions in Utopia Builder5.93%
Core HuntersRecover all cores in Winterhome before toxicity rises6.78%
PlumbingBlock gas sources before toxicity increases (Intendant)3.39%
Let it Begin!Finish «Defeat the Ice» or «Embrace the Ice» before the Whiteout30.51%
Not StarvingHave no hunger problems throughout the Whiteout in New London33.90%
Civic FirmnessNo deaths caused by the Civil War throughout the game4.24%
Chancellor of the TreasuryHave ≥50 income from thermal bonds32.20%
RelocationThe exiled faction leaves New London on their own5.08%
Control of AngerDo not allow faction fervor to reach maximum level8.47%
BonfireDo not let the Civil War reach ≥5 districts23.73%
Primus Inter ParesNever be in danger of losing your position due to low trust/tension10.17%
The Democracy PartyReceive no votes against the «Captain’s Authority» law4.24%
MegalopolisSurpass a population of 60,000 in your main city7.63%
… and fill the landReach >50,000 by summing all your colonies5.08%
PacifismEnd the civil war through the Path of Reconciliation7.63%
Progress cannot be stoppedAvoid degradation with ≥1,000 material demands16.95%
Climate AdaptationAvoid illness and cold for 20 weeks when ≤ -100°C7.63%
Law and OrderNo Crime or Tension in the City with ≥30,000 inhabitants22.88%
VisionaryResearch 60 different ideas in <600 weeks7.63%
To each according to their needsGet ≥20,000 thermal bonds and ≥200,000 products in reserve5.93%
Idle hands are the devil’s playHave ≥90% of the population as active workers9.32%
We are not equalFind all factions in Utopia Builder4.24%
Little RefugeAvoid colonial problems from rising above mild for 300 weeks20.34%
No Left HandHave negative relationships with all communities and factions39.83%
Mixed SignalsHave simultaneous demonstrations and protests in the City23.73%
No final designChange a policy and then approve the previous one again34.75%
Guiding LightComplete the story «Beacon of Hope»5.93%
A Nothing ApocalypseComplete the story «Apocalyptic Blizzard»5.08%
In search of the lost coresComplete the story «Depleted Cores»6.78%
All or NothingComplete 3 stories in one game on Intendant+3.39%
No one left behindComplete «Beacon of Hope» with no deaths on Intendant+3.39%
I’ve seen worseComplete «Apocalyptic Blizzard» with hunger/illness > mild on Intendant+3.39%
In a hurryComplete «Depleted Cores» <200 weeks on Intendant+3.39%
Quick Note: Some trophies are incompatible with each other in the same game (e.g., extreme requirements or story paths). Save frequently and use multiple files to manage alternative routes.

Explanations and Tips: Trophy by Trophy

Great Intendant (Platinum)

Requires all previous trophies. Plan with multiple saves, complete story achievements in the optimal order, and reserve a final run for difficult challenges on Captain or Intendant difficulty as needed.

Frozen City

To apply 5 area effects in a district, build and deploy multiple centers and upgrades that grant area buffs/debuffs; focus on a large district and test combinations of structures and policies.

Urban Planning

Organize the city in advance: deploy 10 districts with connected centers; prioritize infrastructures that extend their influence before the crisis progresses.

Little View

Visit observers or events near district centers. Be observant: many situations require exploring or paying attention to emerging icons on the map.

Thank you for your feedback

Ignoring community requests 5 times: do not discard accidentally; save before failing to fulfill to control collateral effects on reputation.

Venerated Leadership

Maintain “Devoted” relationships with all factions: fulfill promises and avoid punishments; prioritize favors and ensure not to break alliances by applying contradictory policies.

Patronage

Fulfill at least one promise for five different factions in the same game: take missions and manage resources to complete commitments without neglecting the city.

Charm

Maintain relationships at least at “Skeptical” or better: avoid drastic measures that reduce reputation with factions, and act with balance between laws and demands.

Legislative Power

Approving 20 new laws requires accumulating influence and resources; alternate experimental laws and save frequently to prevent setbacks from voting.

Checks and Balances

Complete the story without approving Rules laws on Captain difficulty: requires political planning from the start; create saves before each key vote.

Case Closed

For 100% votes in favor, manage delegates and arrange incentives: use policies and decisions that align the priorities of delegates before the vote.

Colonist

Establish 3 colonies: prepare resources to send expeditions and build infrastructure in the colonies without depleting the main city.

Isolationist

Complete without collecting external resources: plan for high internal production and avoid interacting with wasteland or colonies; ideal for a full challenge run.

Energy Surplus 2.0

Keep 10 districts warm for 20 weeks: centralize generators and manage fuel, also prioritize upgrades that increase thermal efficiency.

Clean Energy

Cover 300 demands with steam: invest in steam infrastructure and avoid degradation through regular maintenance and technological upgrades.

Consistency

Do not mix opposing affinities in research/laws: choose a thematic path and stick to it from early stages.

New Oxbridge

Double the initial research speed with decisions and initial upgrades; prioritize nodes that reduce research times.

Not if I can help it

Zero avoidable deaths: prioritize medical services and rescue centers; avoid decisions that sacrifice civilians for resources.

Social Person

Achieve maximum trust: care for food, safety, and working conditions; apply popular policies and resolve social demands.

Urban Paradise

50 weeks without problems with ≥15k inhabitants: plan infrastructure and anticipate climatic and political bumps.

The end is just the beginning

Ensure the survival of the wanderers: manage logistics and resources assigned to the caravan or wandering convoy.

No Collateral Damage

Avoid collateral deaths from specific missions; respect conditions of secondary missions to avoid sacrificing vulnerable populations.

The Ambitions of New London

Complete the story on any difficulty: follow the narrative and meet the requirements of each chapter to advance to the end.

The Challenge of New London

Finish the story on Captain difficulty: increasing difficulties requires better resource management and anticipation of crises.

The Demons of New London

Additional trophy related to finishing on Captain (pay attention to extra conditions or added challenges on that path).

Another Day in Paradise

Utopia Builder: complete a game in this mode, focused on macro construction and optimization.

Ambition

Complete all ambitions in Utopia Builder; plan mid-long term objectives to achieve each ambition.

Core Hunters

Recover all cores in Winterhome before toxicity: speed and priority on core missions are critical.

Plumbing

Block gas sources on Intendant: caution with toxicity counters and timelines; save frequently.

Let it Begin!

Finish «Defeat the Ice» or «Embrace the Ice» before the Whiteout: attend to preparation for the climatic peak.

Not Starving

Maintain stable food supply during Whiteout: reserve products and prioritize distribution for the most vulnerable population.

Civic Firmness

Avoid deaths from the Civil War: control tension and fervor so that confrontations do not escalate.

Chancellor of the Treasury

Reach income in thermal bonds ≥50: optimize economy and trade to generate the necessary flow.

Relocation

Ensure the exiled faction leaves on its own: manage diplomacy and conditions for them to leave without conflict.

Control of Anger

Avoid maximum fervor in any faction; monitor events and attend to demands that feed fervor.

Bonfire

Prevent the Civil War from reaching 5+ districts: content containment and tension management is key.

Primus Inter Pares

Do not put yourself at risk of losing due to low trust or tension: balance social and economic measures to maintain stability.

The Democracy Party

Receive no votes against the «Captain’s Authority» law: gain support before calling the vote.

Megalopolis

Reach 60,000 inhabitants in the main city: scale production and services to absorb population without collapse.

… and fill the land

By summing colonies, exceed 50,000 inhabitants: coordinate sustained expansion and protection for colonies.

Pacifism

End the Civil War through Reconciliation: prioritize dialogue and concessions, avoid military escalation.

Progress cannot be stopped

Maintain integrity against ≥1,000 material demands: plan reserves and recycling to avoid degradation.

Climate Adaptation

Withstand 20 weeks of extreme conditions without illness: invest in health and insulating buildings.

Law and Order

No Crime or Tension with ≥30k inhabitants: police structure and preventive policies avoid crimes and tensions.

Visionary

Research 60 ideas in <600 weeks: prioritize the tech tree and avoid costly diversions.

To each according to their needs

Ensure 20k thermal bonds and 200k products: accumulation of reserves and balance of trade are foundational.

Idle hands are the devil’s play

Achieve 90% active workers: avoid unemployment, plan shifts and production assignments.

We are not equal

Find all factions in Utopia Builder: explore events and missions in the mode to unlock them.

Little Refuge

Prevent colonial problems from exceeding mild for 300 weeks: review expansion pace and health protections.

No Left Hand

Have negative relationships with all factions: this is the opposite route to “Venerated Leadership”; use it in an alternative run if seeking this achievement.

Mixed Signals

Cause simultaneous demonstrations and protests: manipulate social variables to generate controlled disturbances.

No final design

Change a policy and then revert to the previous one: test legal alternatives and revert to trigger the requirement.

Guiding Light

Complete the story «Beacon of Hope»: focus on the decisions and resources that chapter requires.

A Nothing Apocalypse

Complete the story «Apocalyptic Blizzard»: climatic preparation and reserves are essential.

In search of the lost cores

Complete the story «Depleted Cores»: balance speed and safety in recovery operations.

All or Nothing

Complete three stories in a single game on Intendant+: requires planning and optimizing time between stories.

No one left behind

Complete «Beacon of Hope» without deaths on Intendant+: prioritize rescues and health coverage for each mission.

I’ve seen worse

Complete «Apocalyptic Blizzard» with hunger/illness ≤ mild on Intendant+: ration management and health is key.

In a hurry

Complete «Depleted Cores» in <200 weeks on Intendant+: reduce times with research decisions and efficient supply.

Comparative Table by Trophy Type

TypeExamplesRelative DifficultyAdvice
StoryThe Ambitions of New London, storiesMediumFollow the narrative, save before key decisions
Challenge (High Difficulty)The Challenge/The Demons of New London, Intendant+HighMaster economy and crisis management
Management / ConstructionMegalopolis, Energy SurplusMediumScale infrastructure and foresee bottlenecks
Social / PoliticalPatronage, CharmMedium-HighPlan laws and votes in advance
Alternative ModeUtopia Builder, AmbitionVariableExplore aside modes for incompatible trophies

Suggested Route for the Platinum Trophy

  1. First run (Normal story): complete the story to unlock most tales and basic trophies.
  2. Second run (Preparation for challenges): focus on economic/construction trophies (Megalopolis, Energy Surplus).
  3. Third run (Intendant+): tackle challenges on high difficulty, stories on Intendant and requirements without deaths or degradation.
  4. Utopia Builder mode: reserve a save for all exclusive trophies from that mode (Ambition, Another Day in Paradise).
  5. Complementary runs: opposing routes (e.g., negative relationships vs. devoted relationships) in separate games for contradictory trophies.
  6. Final: review loose trophies with timely saves and complete the Platinum.

Tip: use one file for each major objective (story, economy, politics, utopia). This way you avoid repeating content and speed up the process by focusing each run on its target trophies.

QA / Frequently Asked Questions

Are there trophies blocked by path selection?
Yes: several trophies require opposing decisions. Plan multiple games or save before key events.
Do I need to play on high difficulty for the platinum?
Not necessarily, but some difficulty trophies can only be obtained on Intendant or higher.
Is it advisable to do colony achievements in the same game?
Depends: colonies consume resources; if aiming for Megalopolis and large colonies, plan a robust economy.

In Summary

Frostpunk 2 offers 59 trophies that require a mix of narrative skill, economic management, crisis response, and social decisions. The key to achieving 100% and the platinum is to plan multiple save games, prioritize objectives by run, and use specific strategies for difficulty challenges. This guide compiles the complete table, explanations, and a clear route to optimize your time.

 

DEJA UNA RESPUESTA

Por favor ingrese su comentario!
Por favor ingrese su nombre aquí