Complete Dispatch Guide: Chapters 3 and 4 – Detailed Walkthrough, Key Decisions, and Strategies for Team Z Success
In the vibrant and chaotic universe of Dispatch , a game that blends the adrenaline of superhero missions with the raw drama of workplace dynamics, Chapters 3 and 4 represent a true turning point. As Robert Robertson, the inexperienced dispatcher with a mysteriously heroic past, you’re catapulted into a whirlwind of decisions that not only determine the fate of missions in real time but also weave and unravel the fragile relationships within Team Z. This comprehensive guide, designed for players of all skill levels, walks you through every narrative twist, every emotionally charged dialogue, and every strategic assignment in Turnover (Chapter 3) and Restructure (Chapter 4).
Imagine this: you’re in charge of a group of misfit superheroes, each with unique powers but explosive personalities, at an organization called SDN where villains lurk in the shadows and corporate bosses demand budget cuts. Turnover forces you to confront the pain of layoffs, while Restructure challenges you to rebuild from the ashes, bringing in new members and navigating complicated romances that could make or break your team. With a focus on intense cybersecurity hacks, dispatch sequences that reward synergy, and choices that branch the story into multiple endings, these chapters elevate Dispatch from a simple narrative game to an immersive experience about loyalty, sacrifice, and redemption.
Throughout this guide, we’ll break down not only step-by-step walkthroughs, but also in-depth character analyses, advanced strategies for maximizing team XP, tips for avoiding hilarious yet devastating sabotage, and detailed comparisons of outcomes based on your choices. Whether you’re a newcomer struggling to keep morale high or a veteran optimizing romantic builds, you’ll find the tools here to forge your legacy. Prepare to dive into hours of detailed content, with an emphasis on the fluid gameplay and emotional narratives that make Dispatch an unforgettable title.
Chapter 3: Turnover – Layoffs, Tensions, and the Birth of a Renewed Team
Chapter 3, known as Turnover , masterfully balances absurdist comedy with visceral drama, set in the labyrinthine offices of the SDN where every emergency call is an opportunity for either chaos or glory. Following the events of the initial chapters, where Robert begins to question his role as a mere dispatcher, this episode plunges you into the harsh reality of staff reductions. Team Z, already fractured by egos and past traumas, faces the threat of disbandment, and you, as the impromptu leader, must navigate delicate conversations, high-stakes missions, and an inevitable layoff that could break hearts—and alliances—forever.
Lasting approximately 2-3 hours depending on your exploration, Turnover introduces refined desk mechanics, where pairing heroes based on stats like Vigor, Intelligence, and Charisma not only determines mission success but also triggers side events such as sabotage or relationship bonuses. Thematically, it explores the metaphor of a workplace «turnover» as a cycle of death and rebirth, reminding us that even in a world of superpowers, the true villain can be bureaucracy. In this section, we’ll detail each scene in depth, including partial transcripts of key dialogue, impact analysis, and strategies for multiple playthroughs.
The episode is divided into three main acts: the emotional preparations at HQ, the intense office shifts, and the climactic firing. Each act builds tension, culminating in a reflection on what «teamwork» means in an environment where survival is a luxury.
Opening Scene: Robert’s Apartment – Intimate Conversations and Personal Reflections
The curtain rises in Robert’s humble abode, a cluttered space that mirrors his troubled mind: stacks of SDN reports mingled with relics from his pre-heroic life. Here, in the stillness of midnight, Royd bursts in with a surprise visit, bringing not only stale coffee but also probing questions about his recent dedication to work. Royd, the eccentric inventor with an unbreakable brotherly bond, serves as an emotional anchor for Robert, reminding us that behind the dispatcher’s facade is a man grappling with the weight of a lost family legacy.
This scene, which lasts about five minutes, is crucial in establishing the introspective tone of the chapter. The dialogue branches based on your previous alignment: if you prioritized missions over relationships in past chapters, Royd expresses subtle disappointment; otherwise, he offers unconditional support. It explores themes of job burnout, a relatable echo in the real world, where even superheroes need emotional recharge.
- Key Dialogue and Ramifications: When Royd inquires about your «obsessive focus,» the recommended response is , «I’ve been focused on my work, but I know I’ve neglected what’s important .» This vulnerable response not only increases your trust with Royd by 25% (as measured by the game’s relationship meter) but also unlocks an optional flashback about Robert’s father, enriching the lore with details about the Astral Pulse—a device that could revolutionize future missions.
- Alternatives and consequences: Choosing «Work is what keeps me sane» grants a temporary determination boost (+10% dispatch accuracy for 5 missions), but erodes the long-term relationship, potentially blocking tech upgrades in Chapter 4. Avoid «None of your business,» which triggers a mini-sabotage in Royd’s lab later on.
- Character analysis: Royd isn’t just comic relief; his analytical intelligence contrasts with Robert’s impulsiveness, making him an indispensable ally in hacking puzzles. In romantic runs, this scene plants seeds for indirect love triangles, as Royd senses tension with other team members.
«The dim light in the apartment casts long shadows, like the doubts Robert has carried since his youth. Royd doesn’t judge; he only remembers. ‘We’re more than cogs in the SDN machine, Rob. Don’t forget that.’ In that moment, the weight of the world feels a little less crushing.»
Transitioning smoothly, the camera pulls back as Robert prepares for another day at the SDN, with the echo of Royd’s words ringing out like a mantra against impending burnout.
Royd’s Laboratory at SDN – Secrets of the Astral Pulse and Family Inheritances
The bustle of Royd’s lab is a chaotic contrast to the domestic stillness: sparks fly from makeshift soldering irons, prototypes whizz across cluttered benches, and the air smells of ozone and ambition. Here, the conversation evolves from the personal to the mythical, focusing on the Astral Pulse , a legendary artifact linked to Robert’s missing father. This device, capable of amplifying superheroic powers to cosmic levels, represents not only advanced technology but also the core of the family conflict that drives the narrative of Dispatch .
The scene, which lasts about seven minutes, introduces elements of deep world-building, revealing that the SDN has suppressed research on the Pulse for fear of power imbalances. Royd, in his gleaming new prototype suit, embodies the hope for innovation in a stagnant system, and your interactions here can unlock side quests in later chapters.
- Recommended choice and detailed walkthrough: When asked , «Do you think you could recreate it?» , select «Absolutely, given the time and resources .» This triggers an extended monologue from Royd, detailing past failed experiments (including an explosion that nearly cost him his arm), and culminates in an interactive demo where you adjust suit parameters. Set the power dial to 70% for optimal balance—too high causes a comical mini-short circuit, too low results in instability.
- Narrative Impacts: This choice elevates the relationship with Royd to its peak, unlocking a temporary gadget for the first dispatch shift (a compatibility scanner that reduces sabotage by 15%). In contrast, «It’s too dangerous» closes the door to future upgrades, symbolizing Robert’s fear of his heritage.
- Advanced strategy: If you’re on a lore-focused run, explore the lab terminals; one contains encrypted emails about Robert’s father, which solve a puzzle in Chapter 5. For speedruns, skip the demo—you lose depth but gain 2 minutes.
- Thematic Analysis: The Astral Pulse is a metaphor for repressed potential; like Robert, players must decide whether to embrace risk or settle for corporate security. This resonates in character arcs like Prism’s, who struggles with uncontrollable «stellar» powers.
Upon leaving the lab, Robert feels a spark of empowerment, but the SDN corridor brutally brings him back to reality, where chance encounters underscore the fragility of the heroic life.
The SDN Corridor – Unexpected Encounters and Everyday Decisions
The corridors of the League of Nations are a labyrinth of flickering fluorescents and conspiratorial whispers, a liminal space where heroes and bureaucrats collide like tectonic plates. In this brief but memorable scene, a stumble over Golem—the stone colossus with a heart of gold—sends your phone into oblivion, an accident that captures the endearing clumsiness of this living tank. Golem, with his deep voice and gentle manner, represents redeemed brute force, but his blunders often create more problems than they solve.
Duration: 3 minutes. This interaction lightens the tone before work-related stress, but its ramifications affect subsequent physical assignments.
- Positive choice and consequences: When deciding about the phone, choose «Let it go, it’s not a big deal .» This fosters empathy, increasing Golem’s loyalty by 10% and preventing a side event where he «tries to make up for it» by accidentally breaking equipment on a mission. Retrieving it with «I need that for work» creates friction, potentially causing sabotage in brute-force shifts.
- Gameplay tip: Golem shines in containment missions (e.g., landslides), but its low Charisma makes it vulnerable to social hacks. Pair it with Invisigal for stealth combined with power.
- Hidden details: If you’ve built rapport beforehand, Golem shares a lame joke about his «rock diet,» unlocking a comical achievement: «Heart of Stone, Hands of Cotton.»
- Character Analysis: Golem embodies the theme of Turnover: unchecked force is self-destructive. His arc here sets up a moment of redemption in Chapter 4, where he chooses between blind obedience and personal loyalty.
Robert’s Desk – The Arrival of Blue Blazer and the Mandate for Change
Your desk, a bastion of organized chaos with flickering monitors and cold coffee mugs, becomes the epicenter of the storm when Chase introduces the newest recruit—a canine hero named Blue Blazer, whose playful energy clashes with the impending seriousness. But the real bombshell drops when Blue Blazer (the human, not the dog) bursts in, revealing her recent breakup with Phenomaman and her determination to shake up Team Z through cuts.
This 10-minute scene is pivotal, blending romantic drama with corporate intrigue. Blazer, with his magnetic charisma and hidden vulnerability, emerges as a disruptive force that challenges your authority as a dispatcher.
- Empathetic dialogues and walkthroughs: When she confesses her breakup, she responds , «I’m so sorry, Blazer. That must hurt like hell .» This elicits a warm reaction, strengthening the alliance and unlocking exclusive tips for dispatches (e.g., «Pair Flambae with Malevola for fire boosts»). She avoids «Does this affect your judgment?» , which makes her defensive and lowers group morale.
- Pivotal decision: When ordering a member to be removed, align with «I understand the need for change, I like your straightforward approach .» Questioning with «Are you sure it’s not personal?» breeds distrust, potentially sabotaging your future promotion.
- Romantic ramifications: If you’ve previously flirted, this scene adds subtle sexual tension; choose empathy for an optional kiss at the end of the chapter.
- Strategy: The post-scene leaderboard highlights vulnerabilities (Invisigal low in stats); use it to predict firings.
- Analysis: Blazer symbolizes forced change; her arc explores female empowerment in toxic environments, resonating with players who value inclusive narratives.
The leaderboard closes the scene, a visual reminder of who might fall, instilling urgency into the shifts to come.
First Dispatch Shift: Initial Assignments and Preventing Sabotage
The beating heart of Turnover beats in the office shifts, where real-time, split-second decisions define your mastery. With Sonar temporarily out of commission (tied to a weight machine in a hilarious gag), you must assign heroes to varied missions, balancing stats for success and avoiding mismatches that lead to sabotage—comedic events like accidental explosions or selfish desertions.
This first shift, lasting 20-30 minutes, introduces 10 interconnected missions, with XP rewards that scale with synergy. Focus on Vigor for combat, Intelligence for hacks, and Charisma for social interactions.
| Mission | Recommended Hero | Sabotage Option to Avoid | Reward for Success | Advanced Tip |
|---|---|---|---|---|
| Beach Cleanup (Environmental) | Punch Up and Invisigal (Mobility + Stealth) | Abandoning toxic waste | XP for group mobility; morale +5% | Match for eco bonus; unlocks green dialogue with Prism |
| Undercover Drug Raid (Infiltration) | Sonar (once released) | To withstand excessive sonic noise | Intelligence Boost; info on SDN scammer | Use beast mode for stealth; avoid if morale is low. |
| Problems in the Political (Social) Party | Flambae and Malevola (Charisma + Persuasion) | Explode the manhole cover / Hack the lighting system | Group Charisma +10%; political allies | Choose persuasion over force for peaceful endings |
| Learn about the SDN Scammer (Research) | Prism or Sonar (High Intelligence/Charisma) | N/A (pure research) | Key information for lore; narrative XP | Combine with Royd to decode additional data |
| Assault on the Drug Base (Combat) | Coupe and Golem (Speed + Fueling) | Slowly evade the gas / Break free from chains | Vigor equipment +15%; weapon loot | Golem absorbs damage; Coupe flanks for a quick kill |
| Landslide (Rescue) | Sonar and Coupe (Power + Speed) | Swimming on your back against the current | Survival XP; Coupe-Sonar relationship | Prioritize civilians; fail if Vigor is low |
| Saving the Pet in Danger (Hacking + Rescue) | Invisigal o Flambae (Mobility/Vigor) | Hack the scammer’s system during distraction | Relationship with Invisigal +20%; stealth gadget | Intro to hacks; practice timing for future sequences |
| Parking Support | Sonar (non-beast mode for precision) | N/A (direct support) | Accuracy +10%; coverage for allies | Use it as a cooldown for injured heroes |
| Runaway Train (Chase) | Punch Up and Coupe (Strength + Speed) | N/A (linear pursuit) | Group speed +12%; capture of minor villain | Perfect timing for an adrenaline bonus |
| Robbery in Progress (Night Combat) | Malevolent (Darkness + Persuasion) | N/A (only) | Dark Combat XP; Shadow Boost | Ideal for Malevola; expands its sinister arc |
Hacking Sequence in «Save the Pet»: One of the game’s earliest technical tests, this rhythmic sequence combines spatial movement with logical prompts. It’s a tutorial disguised as a climax, preparing you for more complex hacks.
- Initial Construction: Navigate to the first Construction Path on the digital grid, triggering sequential prompts (ABC) to forge a base connection. Avoid red firewalls by moving in a zigzag pattern.
- Nodal exploration: Navigate to the central node; the prompt reveals three hidden connections. Prioritize the leftmost one for efficiency.
- Sound alignment: Locate the two precise spots: lower right (low wave) and middle left (high wave). Sync with the game’s pulse – an error here activates Antivirus, subtracting 5% of progress.
- Extraction: Complete the loop and extract data; success saves the pet and boosts relationship with Invisigal, key to romances.
Failure isn’t fatal, but it lowers morale, making subsequent shifts more susceptible to sabotage. In expert runs, complete in under 90 seconds for a secret achievement.
Meeting in the Conference Room – Pep Talks and Forged Loyalties
Back at HQ, the conference room—with its oval table and chairs that creak like old bones—transforms into an emotional coliseum. Robert calls the team together for a pep talk, a moment where your words can unite or divide. This eight-minute scene is a narrative highlight, with individual reactions reflecting personal arcs: Chase seeks validation, Flambae craves recognition, and Golem just wants to belong.
- Positive choice with Chase: «I’m giving you the temporary leadership chair; I trust you .» This alleviates his insecurity, strengthening loyalty and unlocking a bonus sidekick in backup missions.
- Team vision: He declared , «Each of you has unlimited potential; together, we are unstoppable .» This inspired everyone, raising group morale by 15% and being remembered in future conversations as «the Phoenix speech.»
- A motivating closing: «We are like the phoenix: we burn, but we rise stronger .» A powerful metaphor that foreshadows Restructure, earning virtual applause and emotional XP.
- Alternatives: Cynical options like «Let’s just survive the day» lower morale, leading to more sabotage.
- Analysis: These talks are microcosms of leadership; failing here amplifies the tensions of dismissal.
«The silence after the speech is deafening, broken only by Punch Up’s silent nod. In that room, Robert is not a dispatcher; he is a visionary, weaving threads of hope into a tattered tapestry.»
Second Shift of Dispatch: Escalating Tensions and Growth Opportunities
The second shift increases complexity, with chained missions requiring hero rotation and fatigue management. Duration: 25-35 minutes. Introducing unique options, this block rewards adaptability, with group XP scaling based on stat combos.
| Mission | Recommended Hero | Special Action | Reward | Suggested Synergy |
|---|---|---|---|---|
| Personal Shopping (Rest) | Golem or Punch Up (Low stress) | N/A (passive relaxation) | Moral recovery +10%; personal item | Post-combat; avoids overload |
| Electrical Line Cutter (Technical) | Prism (Stellar) | Show real star power for overload | Charisma +12%; network restored | With Royd for boost tech |
| Ritualistic Solicitation (Social/Occult) | Malevolent (Dark Persuasion) | Convince them to stop the ritual | Persuasion XP; mystical artifact | Pair with Sonar for light-dark contrast |
| Underground Fighting Ring (Underground Combat) | Punch Up and Coupe or Flambae and Golem | N/A (melee tournament) | Combat XP +15%; Street Reputation | Choose a physical duo for quick knockouts |
| Personal Security (VIP Protection) | Punch Up or Golem (Tank) | N/A (static defense) | Boost protection; VIP loyalty | Rotation to avoid fatigue |
| Close Tournament / Fight in Tournament (Choice) | Prism and Flambae (close) or Punch Up (fight) | Fight: Air-ground combo | Total team XP +20% | Close for morale; fight for XP |
| Heroic Training (Flight) | Flambae, Sonar or Coupe (Aerial) | N/A (simulation) | Aerial skills +10%; confidence | Essential for high-level missions |
| Personal Security II: The Journey (Pursuit) | Coupe or Invisigal (Speed/Stealth) | Disarm the killer on the move | Exclusive Coupe: Escape Gadget | Invisigil for stealth kill |
| Debate the Bone Zone (Intellectual) | Sonar and Malevola (Intelligence + Debate) | N/A (logical arguments) | Group intelligence +15% | Avoid if Charisma is low |
| General Heroic Training | Any available hero | Customized by weak stat | Individual Power-up +8% | Use to balance equipment |
| Lightningstruck Strikes Again (Boss Fight) | Coupe and Punch Up / Flambae (Speed + Fire) | N/A (multi-phase) | Speed +18%; partial capture | Flambae for electrical phase |
| Bank Robbery (Assault) | Flambae or Coupe (Fast Attack) | Fighting the vault robbers | Combat +12%; SDN funds | Coupe for speed run |
At the close of the shift, a confrontation with Invisigal about his insecurity escalates emotions. Choose «Destiny is a bitch, but you change it» for empathy, followed by «This could make a real difference in your life» for a deep bond, unlocking support in Chapter 4 hacks.
Jewelry Store – The Showdown with Lightningstruck and Epic Hacking Sequences
The climax of the first half erupts in a wrecked jewelry store, where Lightningstruck—the obsessive lightning villain—ambushes Invisigal in their third duel. As the dispatcher, your role is that of a remote hacker, guiding Invisigal through digital sequences that neutralize his electrical attacks. This 15-minute scene is a technical tour de force, with puzzles that demand precise timing and adaptive strategy.
The three sequences escalate in complexity, incorporating lore elements such as corrupted SDN firewalls. Success not only saves Invisigal but also strengthens his arc, potentially leading to a tense romance.
Sequence 1: Building the Base Against Lightning
In this introductory phase, focus on fortifying digital defenses while Lightningstruck overloads systems.
- Go down to the first lower Construction Path and activate the initial prompt, aligning nodes A and B for a basic bridge.
- Proceed to the second path, completing the CD sequence; dodge the red Antivirus sphere by rolling to the right – a slow movement triggers a counterattack.
- It ends at the third upper path, merging with the core; exit through the Exit Space before the timer expires (45 seconds).
Analysis: This sequence teaches spatial navigation; common mistakes include ignoring Antivirus, which drains 10% of Invisigal’s battery.
Sequence 2: Containment and Electrical Traps
Here, the puzzle becomes three-dimensional, with magnetic loops to catch surges of energy.
- It simultaneously activates the lower and upper Construction Spaces , creating a bipolar field.
- Use the central square loop to lure the Antivirus to the outer edge; critical timing – release too soon and escape.
- Enclose the small derived square, activate the third prompt for reinforcement, and complete the fourth prompt before extracting. Safe exit in 60 seconds.
Expert tip: It memorizes antivirus patterns; they repeat every 15 seconds, allowing for prediction.
Sequence 3: Quick Closure and Victory
- Activate the lower space and guide the electrical pulse to the main containment square.
- Reactivates for a permanent lockdown, then pivots to the second space to seal secondary gaps.
- Complete the final loop and extract; total success in under 40 seconds unlocks extended cinematic.
Completing all three ensures a positive outcome, strengthening Invisigal as a key ally and revealing clues about the SDN scammer.
SDN Offices and Blazer Office – The Final Layoff and Consequences
With Lightningstruck temporarily neutralized, Blazer summons you to his minimalist office, urging optimism amidst the chaos. Say , «Everyone gets a fair shot; it’s what makes us human—or superhuman,» to align yourself with his reformist vision.
The climactic moment: the firing. This choice branches the story, altering the dynamics for Restructure.
| Dismissed Hero | Immediate Impact on Team | Long-Term Narrative Consequences | Recommendation by Build | XP Lost/Gained |
|---|---|---|---|---|
| Dream | Loss of bestial intelligence; shift to physical | External redemption arc; tension with Malevola | Pure combat | -Int +15 Vigor |
| Invisible | Weakness: Stealth; boosts: group mobility | Breaks romantic ties; Blazer fully approves | Avoid in romance runs | -Mov +10 Charisma |
| Golem | Less tanking; more overall agility | Personal growth outside of SDN; return possible | Balanced/Agile | -Vig +12 Vel |
| Punch Up (Alternative) | Less brute force; emphasis on tactics | Humor lost; more serious missions | Technician/hack | -Strength +8 Int |
| Malevolent (Rare) | Weakened darkness; dominant light | Sinister arc cut short; potential villain | Light/heroic | -Pers +15 Moral |
Watch the emotional post-election cutscenes, closing Turnover with a sense of painful but necessary transformation. The episode ends on a cliffhanger, promising rebuilding in the next.
Chapter 4: Restructure – Rebuilding, Romance, and the New Team Z
Restructure picks up where Turnover left off with renewed energy, transforming the tragedy of Turnover into an anthem of resilience. With Team Z depleted by the firing, you bring in a new member while navigating romantic triangles with Invisigal and Blue Blazer that threaten to overshadow the missions. This 2.5-4 hour chapter shines in its integration of fast-paced action and interpersonal drama, exploring second chances in a world where loyalty is commonplace.
Depending on your choice of dismissal, HQ feels emptier, making each office a risk calculation. Mechanics evolve with customizable recruits and hacks interconnected with relationships. Thematically, it’s about rebuilding not just the team, but Robert’s fractured soul.
Divided into acts of fallout, integration, and climax, Restructure rewards adaptability, with endings ranging from utopian to tragic based on romantic-work balances.
Opening Cutscenes: The Dismissal Fallout and Reflections with Chase
The episode opens with echoes of the firing: if it was Sonar, the lab feels quiet; with Invisigal, hacks lose their finesse. At your desk, Chase—the loyal partner with a subtle crush—offers comfort, a 6-minute scene that delves deeper into his backstory as a failed hero.
- Neutral dialogues and ramifications: «I don’t think it’s possible, but let’s move on» maintains neutrality, revealing anecdotes from Chase about his first failed rescue.
- Romantic option (if applicable): Confess the kiss with Blazer; this adds complexity, with Chase responding with playful jealousy or mature support based on prior morals.
- Emotional tip: Check meters; low morale (<40%) triggers random attrition events.
- Analysis: Chase is the everyman; his arc explores platonic friendship vs. romance, ideal for no-ship runs.
- Hidden details: Explore his locker for a journal that hints at SDN conspiracies.
Royd’s Workshop: Creative Actions Without Lasting Consequences
Royd’s workshop, now echoing the Astral Pulse, is a prototype playground. Your inputs, in this 5-minute scene, only affect immediate cutscenes but build cumulative rapport.
- Suggested actions: Experiment with upgrades: a surveillance drone if you lost stealth, or anti-electric armor after Lightningstruck. Choose «Integrate the experimental Pulse» for a temporary boost (+10% on hacks).
- Strategy: Adapt to gaps in the layoff; e.g., mobility if Golem left.
- Analysis: Reinforces innovation themes; Royd as a mentor fosters growth in Robert.
«Sparks dance like falling stars in Royd’s workshop, where every weld is a step towards the impossible. ‘We don’t just rebuild machines, Rob – we rebuild ourselves.'»
Blue Blazer’s Office: Charged Dialogues and Romantic Decisions
In Blazer’s office, with panoramic views of the ruined city, the restructuring is discussed with romantic undertones, depending on whether there’s any prior chemistry. A 12-minute scene, charged with tension.
- A series of detailed choices: “I understand your position; change hurts, but it’s necessary” builds trust. Follow up with “I admire how you lead through fire” for safe flirting.
- Impact: Empathy makes her an ally; confrontation turns her into a rival in the finals.
- Branching Out: Unlocks exclusive recruit if romance progresses.
- Analysis: Blazer defies genres; his vulnerability humanizes power.
First Office Shift in Restructuring: Adapting to the Reduced Team
With an empty slot, prioritize versatility. 25-minute shift, adapted due to layoffs.
| Mission | Recommended Hero (Adapted) | Exclusive Condition | Reward | Severance Adjustment |
|---|---|---|---|---|
| Join the Cult (Infiltration) | Sonar (exclusive) or Alta Intellect (Prism) | Use beast mode for immersion | XP total +15%; cultist intel | Without Sounding: Malevolent +10% risk |
| Fire Rescue (Emergency) | Flambae or Coupe (Fire-resistant) | Rapid evacuation flight | Vigor +12%; salvages | Without Golem: +fatigue |
| Psychological Interrogation of the Con Artist | Prism and Malevola (Dual Charisma) | Alternating psychological pressure | Deep SDN info; XP int | Without Invisigal: Less stealth in setup |
| Vehicle Pursuit (Action) | Golem and Punch Up (Durability) | Controlled shock for lock | Speed +14%; vehicles captured | Without Golem: Coupe alone, +risk |
| High-Profile Social Event (Gala) | Invisigal (if retained) or Flambae | Social stealth in crowds | Charisma +16%; elite contacts | Sin Invisigal: Blazer guest, romance boost |
| Corporate (Digital) Hacking | Anyone with intelligence (Royd assist) | Multi-node rhythmic sequence | Data access; tech upgrades | Without sound: +20% difficulty |
| Laboratory Defense (Protection) | Punch Up and new recruit | Introductory synchrony | New loyalty +10%; prototypes saved | Adapts to previous gap |
Adaptation tip: Rotate roles; use recruits as wildcards to cover weaknesses.
Romantic Interlude: Sailing Invisigal and Blazer
Private scenes alternate: with Invisigal on a rooftop, he explores post-grief vulnerabilities. With Blazer in his loft, mixed signals flow.
- With Invisigal (8 min): «I want to help you shine, not just survive» unlocks collaborative hacks. Follow with honesty about fears for an optional kiss.
- With Blazer (10 min): «I admire your strength, but let me see the woman behind it» balances flirting. It avoids possessiveness.
- Warning: Choosing one alienates the other; impact on loyalty shifts.
- Analysis: Romances are not trophies; they affect agency, with Invisigal emphasizing equality, Blazer dynamic power.
Second Shift: New Member Induction and Loyalty Tests
Integrate the recruit (e.g., hacker if intel is lost) into missions that test fit. 30-minute shifts with key synergies.
- Detailed Key Missions: «Convoy Defense» (Coupe + New: Speed test, safe convoy reward + XP). «Night Infiltration» (Malevola + Invisigal: Dual darkness, data reward + morale).
- Recruit selection: Hacker for intel gaps, fighter for physical. Interact pre-mission for custom stats.
- Evolved Hacks: Incorporate recruit boosts, e.g., +speed in nodes.
- Strategy: Test loyalty in low-stakes first; failure integrates drama.
Other missions include «Air Rescue» (Flambae lead) and «Corporate Debate» (Prism shine), expanding the SDN world.
Climax: The Final Duel and Team Decisions
Face off against a major villain (no spoilers), where layoffs and romances collide. Triple hacking with relational twists, 20 minutes of intensity.
- Adaptive Sequence: Uses links with Invisigal for shortcuts (e.g., digital invisibility). Phases: Defense, Counterattack, Sealing.
- Final decision: Prioritize romance (save your lover, risk your team) or collective action (sure victory, personal sacrifice)? Both lead to varied endings: heroic, bittersweet, dark.
- Walkthrough phase by phase: Phase 1: Build barriers with recruit assist. Phase 2: Lure villain into trap using Lore Pulse. Phase 3: Final seal, timing <30s for perfect.
- Analysis: Climax synthesizes themes; choice defines Robert’s growth.
«In the digital vortex of the final duel, every click is a heartbeat, every choice a destiny. Restructure doesn’t just rebuild Team Z—it rebuilds the hero in you.»
Comparative Table: Chapter 3 Layoff Outcomes in Chapter 4
| Dismissal | Strengths Gained | Exploited Weaknesses | Romantic Impact | Success in Shifts (Approximate %) | Potential Ending |
|---|---|---|---|---|---|
| Dream | Dominant physical combat; recruits hacker to compensate | Beastly hacks lost; +digital difficulty | Neutral; Blazer opens fully | 85% stock, 70% tech | Heroic physicist |
| Invisible | Star Boosts (Prism); group mobility | Stealth weakened; truncated romances | Break bow; Blazer jealous boost | 75% general, 90% social | Bittersweet power |
| Golem | Total agility; recruit tank | Less absorption of damage; high risks | Neutral; focus on Chase | 80% balanced | Balanced redemption |
| Punch Up | Refined tactics; less brute force | Humor/strength lost; serious missions | Neutral; Invisigal deeper | 82% Intel | Dark strategy |
General Tips for Chapters 3 and 4: Advanced Strategies, Common Mistakes, and In-Depth Analysis
To master these chapters:
Advanced Strategies
- Morale Management: Pep talks every shift; low levels cause -20% successes and random events like strikes.
- Master Hacks: Practice in free mode; use pauses to align waves. Builds with Royd upgrades reduce time by 15%.
- Optimized Romances: Don’t force it; align with leadership—empathetic for Invisigal, bold for Blazer. Track triangles to avoid collapses.
- Team Builds: Physical (Golem core), Tech (Sonar lead), Balance (rotation). Adapts Dismissal for counters.
- Speedrun Tips: Skip side dialogues; prioritize XP-high missions. Achieve «Quick Turnover» in under 2 hours.
Common Mistakes and How to Avoid Them
- Ignore Incompatibilities: Always check pre-assignment stats; e.g., Flambae + Golem = fire in tank, guaranteed sabotage.
- Romantic Imbalance: Multi-choice leads to -moral; commit early for bonuses.
- Underestimate Hacks: Timing off causes retries; practice repetitive patterns.
- Forget Lore: Explore terminals; Pulse details affect Chapter 5 puzzles.
In-depth Analysis of Characters and Themes
Robert Robertson: Evolves from rookie to leader; Turnover breaks down, Restructure forges. Choices reflect player’s philosophy.
Team Z: Each member is a human facet: Invisigal (emotional invisibility), Golem (vulnerable strength), etc. Layoffs humanize sacrifice.
Themes: Toxic workplaces vs. heroism; romances as anchors in chaos. Dispatch critiques corporate culture while celebrating community.
Comparison with Other Games: Like The Stanley Parable in narrative choice, but with superhero action like Batman: Arkham . Unique in its blend of work and drama.
NG+ Mode and Secrets
- NG+: Unlocks reversible dismissals; hybrid endings.
- Secrets: Hidden email in Royd’s lab hints at a spin-off; achievement «Full House» retaining everyone (impossible first run).
With this guide, conquer Dispatch . Share your strategies in the comments—who did you fire? Which romance did you choose?

