Detailed Class Guide in 99 Nights in the Forest
Welcome to the ultra-detailed class guide in 99 Nights in the Forest, the Roblox survival horror game that allows you to customize your survival over 99 nights in the haunted forest! Classes are a progression system that unlocks unique advantages, starting items, and upgrade paths, ideal for beginners, speedrunners, or co-op teams. From the basic Camper (10 diamonds) to elites like Necromancer (600 diamonds), each offers passive and active perks. Based on updates until November 2025 (including the Vampire class and balance changes), this guide includes community tiers, complete details, and strategies. Choose according to your style: solo, team, or farming!
General Unlocking: Purchase in the class menu with diamonds (earned in runs). Progression: Level up by completing requirements (kills, crafts, etc.) for elite perks. In co-op, combine classes like Chef + Hunter for synergies. Try it in private mode!
Visual Placeholder: Class Tier List
[Insert infographic: S-A-B-C-D tier chart with class icons like Cyborg with lasers or Necromancer summoning]
Overview and Community Tiers
There are over 20 classes, divided into basic (cheap, for newbies) and advanced (expensive, for endgame). Tiers based on the 2025 meta: S for OP in solo/co-op, D for niche or weak. Use Blacksmith for crafting support or Brawler for pure melee.
| Tier | Classes | Main Strengths | Weaknesses |
|---|---|---|---|
| S-Tier | Big Game Hunter, Cyborg, Necromancer | Massive damage, permanent buffs, summons; ideal for solo and late-game. | Costly (600 diamonds); high learning curve. |
| A-Tier | Assassin, Beastmaster, Brawler, Chef, Fire Bandit, Gambler, Lumberjack | Versatile support, AoE damage, high RNG; great in co-op and speedruns. | Dependent on team or luck (e.g. Gambler). |
| B-Tier | Alien, Berserker, Blacksmith, Poison Master, Pyromaniac, Witch | Good in niches (melee, poison); solid mid-game. | Overheat or situational (e.g. Witch weak in candy). |
| C-Tier | Base Defender, Cook, Farmer, Fisherman, Medic, Ranger, Scavenger, Undead | Basic support, useful in large groups; cheap for starters. | Less impact solo; late-game perks weak. |
| D-Tier | Camper, Decorator, Support, Hunter, Zookeeper | Aesthetic niche or early-game; avoid in meta. | Low value progression; quickly becomes obsolete. |
Class Details: Basics (0-100 Diamonds)
For beginners: Focused on initial survival. Simple progression with requirements like kills or crafts.
| Class | Cost | Starting Items | Perks (Lv1/Lv2/Lv3) | Progression/Requirements | Notes/Tips |
|---|---|---|---|---|---|
| Camper | 10 Diamonds | Old Flashlight | Lv1: -10% hunger Lv2: +Night visibility Lv3: Spawn with Stew | Cook 75/150 food, burn 200/350 logs | Ideal for starters; combine with Chef for early buffs. |
| Scavenger | 25 Diamonds | None | Lv1: +2 sack space Lv2: +20% speed chests Lv3: Bonus scrap chests | Scrap 450/1000, studs 2500/10000 | Unique without items; great for farming diamonds. |
| Base Defender (C-Tier) | 40 Diamonds | 2 Defense Blueprints | Lv1: +2 blueprints Lv2: Upgrades defenses Lv3: +Damage defenses | Build 60/150 defenses, kills 80/200 | Co-op support; avoid solo. |
| Medic (C-Tier) | 40 Diamonds | Bandage | Lv1: 5x revive speed Lv2: Improved revives Lv3: Bandage → Medkit | Supplies 30/50, revives 25/40 | Essential in co-op; stock bandages. |
| Cook (C-Tier) | 40 Diamonds | Seasoning | Lv1: +Hunger from seasoned food Lv2: Crockpot 20% faster Lv3: 25% Hearty Stew | Meat 200/400, Stews 50/200 | Group support; synergy with Hunter. |
| Hunter (D-Tier) | 40 Diamonds | 2 Bear Traps | Lv1: +Drop meat Lv2: +Drop pelts Lv3: +Trade wolf pelt | Kills bunnies/wolves 120/250, alphas 120 | Niche with Beastmaster; traps early defense. |
| Decorator (D-Tier) | 40 Diamonds | Hammer, Paint Brush | Lv1: +1 item trader furniture Lv2: Trader visible on map Lv3: -25% discount on furniture | Buy furniture 50/80 | Pure aesthetics; skip for Blacksmith. |
| Support (D-Tier) | 45 Diamonds | Bandage | Lv1: Bond player, absorbs damage, +damage nearby Lv2: Consume 80/20 Lv3: Beam distance | Absorb 500/1500 damage, bonus kills 200/500 | For novice duos; obsolete in large groups. |
| Fisherman (C-Tier) | 50 Diamonds | Fishing Rod | Lv1: Rod levels faster Lv2: Cast instant/far Lv3: Hook faster | Fish 350/500, sharks 5/15 | Niche co-op with Chef; farm food. |
| Gambler (A-Tier) | 55 Diamonds | Dice (random item) | Lv1: 50/50 upgrade/downgrade chests Lv2: 60/40 chance Lv3: +10% coins chests | Open chests 70/150, ruby 10 | High RNG; great solo for farming. |
Intermediate Classes (70-100 Diamonds)
Versatile for mid-game: Focused on exploration and combat.
| Class | Cost | Starting Items | Perks (Lv1/Lv2/Lv3) | Progression/Requirements | Notes/Tips |
|---|---|---|---|---|---|
| Ranger (C-Tier) | 70 Diamonds | Old Flashlight, Revolver x2, 18 Ammo | Lv1: +18 ammo start Lv2: 10% ammo refund Lv3: +30 ammo start | Rescue kids 10/35, kills 200 | Good initial kit; for early speedruns. |
| Lumberjack (A-Tier) | 70 Diamonds | Good Axe | Lv1: 20% bonus logs from trees Lv2: 25% double saplings Lv3: 20% 1-2 bonus logs | Chop trees 200/500, plant saplings 75/200 | Essential support; base building. |
| Zookeeper (D-Tier) | 70 Diamonds | Old Taming Flute | Lv1: Flute levels faster, 3 tamed animals Lv2: +Heal feed tamed Lv3: -1 step tame | Tame animals 30/60 | Synergy with Beastmaster; pets early. |
| Farmer (C-Tier) | 80 Diamonds | Watering Can | Lv1: Rare crops with can Lv2: Saplings → apple trees Lv3: Guarantees pumpkin plots | Harvest 150/500, water plots 50/80 | Co-op late; infinite food. |
| Brawler (A-Tier) | 100 Diamonds | Leather Body | Lv1: No ranged, +40% HP, +30% melee damage Lv2: +10% HP regen Lv3: 5% damage block | Melee receive/attack 200/350/600, regen 5000 | Pure melee; tank in co-op. |
| Alien (B-Tier) | 100 Diamonds | Raygun | Lv1: Excellent night vision, -sprint overheat Lv2: +Recharge alien tech Lv3: +Sprint full charge | Kills alien tech 150/300 | OP at night; avoid overheat solo. |
| Berserker (B-Tier) | 100 Diamonds | Medkit | Lv1: Auto-revive on low HP post-death Lv2: +Strength revive Lv3: +Damage at low HP | Kills with <40% HP 50/150 | High risk; great for aggressive play. |
| Undead (C-Tier) | 100 Diamonds | Bandage | Lv1: +Permanent revive bonus Lv2: Instant revive Lv3: Move 8s post-death | Revives 30/60 | Co-op heavy; invest in revives. |
Advanced Classes (150+ Diamonds)
For endgame: High damage, summons. Costly but meta-defining.
| Class | Cost | Starting Items | Perks (Lv1/Lv2/Lv3) | Progression/Requirements | Notes/Tips |
|---|---|---|---|---|---|
| Chef (A-Tier) | 150 Diamonds | Chef’s Station Blueprint, Recipe Book | Lv1: Recipes buffs team (HP, speed) Lv2/Lv3: +Cooking efficiency, heals | Advanced cooking, team buffs | Must-have in co-op; synergy all. |
| Blacksmith (B-Tier) | 200 Diamonds | Hammer | Lv1: +Bench tiers crafts Lv2: Random discounts Lv3: +Scrap grinder | Crafts 100/200, scraps grind | Base support; essential in co-op. |
| Poison Master (B-Tier) | 200 Diamonds | Blowpipe, Poison Armor | Lv1: +Poison effects Lv2: Spread poison on death Lv3: +Damage to poisoned | Kills poisoned 100/200 | AoE poison; vs. cultist groups. |
| Fire Bandit (A-Tier) | 200 Diamonds | Infernal Crossbow, Wildfire | Lv1: Set fire to tools Lv2: +AoE fire Lv3: +Wildfire potions | Kills fire 150/300 | AoE OP; synergy with Cyborg. |
| Assassin (A-Tier) | 500 Diamonds | Katana, 120 Throwing Knives | Lv1: +Sprint speed Lv2: Crit chance with knives Lv3: +Knives in chests | Kills in stealth 200/400 | Speedruns; limited ammo. |
| Beastmaster (A-Tier) | 400 Diamonds | Good Taming Flute | Lv1: Summon wolves with steak Lv2: Wolves faster, alpha first Lv3: +Tame efficiency | Tames 50/100, feeds | Pet army; with Hunter. |
| Pyromaniac (B-Tier) | 600 Diamonds | Flamethrower | Lv1: Reload fuel/oil Lv2: Auto-cook food Lv3: +Speed burning enemies | Kills by fire 200/400 | High cost; needs Oil Drill. |
| Big Game Hunter (S-Tier) | 600 Diamonds | Rifle, 12 Ammo | Lv1: +Pelt drop, buffs pelts Lv2: Infinite HP mammoth tusks Lv3: +Damage to animals | Hunts large 100/200 | Solo powerhouse; farm pelts. |
| Cyborg (S-Tier) | 600 Diamonds | Laser Cannon, Alien Armor | Lv1: Kills restore tech Lv2: +Damage to alien tech Lv3: -Overheat | Kills tech 150/300 | Early-mid OP; kite late. |
| Necromancer (S-Tier) | 600 Diamonds | Cultist Staff | Lv1: Resurrect cultists’ souls Lv2: +Damage to cultists, night vision Lv3: +More summons | Souls 100/200, volcano biome | Late OP; rough early. |
| Witch (B-Tier) | 900 Candy | Witch Potions | Lv1: Unlimited ammo potions Lv2: Damage/heal effects Lv3: +Poison light all | Throws 200/400 | Expensive in candy; slow poison. |
| Vampire (New, 2025) | 500 Diamonds | Blood Dagger | Lv1: +Damage at night, heal on kills Lv2: Summon bats Lv3: +Steal HP from enemies | Kills at night 150/300 | Night meta; vs. Wendigo. |
Strategies and Synergies
- Solo: S-Tier like Cyborg (sustained damage) or Gambler (RNG farming). To farm quickly, combine with Scavenger for +chests.
- Co-op (2-4 players): Chef + Lumberjack (base support), Brawler + Medic (tank/heal). In duos, Assassin + Support for stealth and damage absorption.
- Speedrun: Assassin (mobility), Ranger early. Add Gambler for RNG chests that speed up upgrades.
- Snow Biome: Fire Bandit (anti-cold), Beastmaster (resilient pets). Synergy with Vampire for cold nights (+night damage + bats vs. yetis).
- Vs. Wendigo: Vampire + Fire Bandit (night damage + fire repels); or Necromancer + Poison Master (summons distract while poison weakens charges).
- Resource Farming: Lumberjack + Blacksmith (bonus logs + scrap grinder); or Big Game Hunter + Hunter (double pelts for trades and crafts Anvil).
- Raid Defense (Cultists): Base Defender + Pyromaniac (upgraded defenses + AoE fire); or Beastmaster + Zookeeper (pets tank while tames heal).
- Exploration and Rescues: Ranger + Medic (initial ammo + revives for kids); or Alien + Witch (night vision + potions for dark caves).
- Endgame Bosses (Nights 80+): Cyborg + Berserker (tech damage + auto-revive on low HP); or Necromancer + Undead (massive summons + instant revives).
- Special Events (Storms/Snow): Fire Bandit + Farmer (fire vs. cold + hot food with rare crops); or Vampire + Alien (night damage + recharge tech in darkness).
- Common Mistakes: Ignoring progression (level up early); classes D in meta (skip to A+). In co-op, avoid duplicates (no 2 Chefs; mix support/damage).
- Updates Nov 2025: Vampire balanced; Trick or Treater (Halloween event, 30 candy, +drops candy).

