Complete Guide to Quests in Arc Raiders: Detailed Walkthrough, Strategies, and Deep Lore for All Missions

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Complete Guide to Quests in Arc Raiders: Detailed Walkthrough, Strategies, and Deep Lore for All Missions

In the depths of a ravaged world, where shadows of mechanical towers stretch like steel veins across the scorched earth, Arc Raiders invites you to a deadly ballet of survival and redemption. Imagine a Earth doubly wounded: first by forgotten wars that unleashed toxins that devoured oceans and skies, leaving only patches of habitability on a tapestry of ecological ruins. Then, the arrival of the ARC, enigmatic mechanical entities that emerged from cracks in reality itself, claiming the surface as their relentless domain. These cybernetic guardians, with their swarms of buzzing drones and colossi that stomp mountains, are not mere invaders; they are the executioners of the organic, programmed with a cold directive: eradicate any trace of life that dares to resurge.

From the very bowels of Speranza, the last underground citadel of humanity, a bastion of steel and fragile hope excavated in the veins of the mountain, the Raiders emerge as audacious shadows. You are one of them: a scavenger forged in adversity, equipped with makeshift weapons made of scrap and stolen arc alloy, driven by an unwritten code of loyalty among survivors. Speranza is not merely a refuge; it is a vibrant ecosystem of factions in tension. The Traders, like the stoic Apollo with his arsenal of explosives, the cunning Celeste who trades in forbidden augments, and the enigmatic Tian Wen, keeper of ancestral secrets, entrust quests to you that promise not only vital loot but weave threads into the narrative tapestry of the game. Each mission unravels fragments of the lore: tattered diaries that whisper of the «Great Fall», ARC holograms that reveal malfunctions in their programming, or radio echoes that hint at broken alliances with extinct factions like the «Eclipticals», nomads who once challenged the machines with shamanistic rituals fused with technology.

Arc Raiders transcends the PvPvE extraction shooter genre by infusing its raids with masterful environmental storytelling. The maps, from the collapsed dams of Dam Battlegrounds to the buried metropolises of Buried City, are not just combat arenas; they are living tombs of lost civilizations. Quests like «Clearer Skies» not only arm you with shields but allude to the «Eternal Storm», an electromagnetic pulse that the ARC uses to hunt vital signals, an echo of the initial invasion that decimated human evacuation fleets. This guide, exhaustive and immersive, guides you through each quest with precise walkthroughs, tactical strategies, and layers of lore that connect your actions to the greater arc: Are you the catalyst of a rebellion that will break the ARC’s yoke, or just another echo in the machine?

With mechanics that reward calculated boldness—modular loadouts, augments that alter the flow of combat, and extractions that can save or doom entire raids—the quests are the narrative heartbeat of the game. We recommend raids in pairs or trios for complex quests, using voice comms to synchronize with the lore: imagine coordinating an assault while Tian Wen narrates prophetic visions of «the Children of the Core», a sub-faction of the ARC with emerging consciousness. Prepare with the base Rattler, grenades for breaches, and an eye on the radar for drones that could be precursors to greater waves, inspired by the «Primary Horde» of the initial lore.

«In the cracks of Speranza, where the echo of the ARC resonates like a mechanical heartbeat, every quest is a whisper of rebellion. You don’t fight for loot; you fight for the tomorrow that the ancestors dreamed before the sky turned iron.» — Excerpt from a Raider’s diary, found in Buried City.

The Lore of Arc Raiders: A World Forged in Ashes and Steel

The Great Fall and the Rise of the ARC: It all begins generations ago, in an apocalyptic 2047 where belligerent corporations unleashed the «War of the Void», a conflict that released atmosphere-devouring nanobots, collapsing global ecosystems. Survivors like your ancestors took refuge in bunkers like Speranza, an engineering marvel that fuses geology with allied AI, the «Mother Net», a system that now falters under ARC sabotage. The ARC burst onto the scene in 2073, not as alien ships but as quantum anomalies: ripped portals in the fabric of space-time that spewed forth mechanical legions. Led by the enigmatic «Primordial Core», an entity that some lore theorize is a corrupted human AI, the ARC terraform the surface into «Pure Zones», sterilizing it of organic life. Their purpose? A mystery that quests like «With A Trace» begin to unravel, revealing logs that suggest a «failed experiment» to revive Earth, betrayed by self-preservation directives.

Speranza and its Guardians: Beneath the mountain, Speranza pulses with precarious life: black markets where Celeste trades «Varied Seeds» — genetic relics of extinct flora — Apollo’s workshops resonate with the clangor of makeshift forges, and Tian Wen’s chambers are adorned with scrolls that merge pre-Fall myths with hacked ARC data. These NPCs are not mere vendors; they are bearers of lore. Apollo, a former soldier marked by the «Battle of the Dams» where the ARC annihilated entire divisions, trains you in explosives as a catharsis. Celeste, a hacker who survived the «Night of Mirrors» — an event where the ARC used holographic illusions to massacre refugees — traffics augments that enhance the «Human Will», a lore concept that posits the psyche as a weapon against the cold logic of machines. Tian Wen, descendant of shamans, sees quests as visions: «The threads of fate are woven in the sands of Buried City, where the spirits of the fallen guide your hand.»

The Maps as Living Chronicles: Each zone is a chapter in the ARC saga. Dam Battlegrounds, relics of hydraulic infrastructures that once fed megacities, are now flooded tombs where the water murmurs secrets of the «Initial Flood», a toxic deluge induced by the ARC to drown resistance. Blue Gate, a border bastion, evokes the «Era of the Gates», when human factions sealed paths against invasions, only to be betrayed by infiltrating traitors—an echo in sabotage quests. Buried City and Spaceport, buried metropolises and abandoned spaceports, guard the «Ascension Project», a failed attempt at space evacuation that left rockets as rusted skeletons, now infested with «ARC Specters», ghost drones that quests reveal as guardians of a «Latent Portal».

Narrative Connections in the Quests: The missions are not isolated; they form a mosaic. Completing «Clearer Skies» unlocks dialogues from Apollo about the «Celestial Fleet», fallen human ships whose wrecks inspire aerial quests. In Blue Gate, «Reduced To Rubble» connects with «What We Left Behind», tracing migrations of Raiders who fled the «Valley Purge», an ARC genocide documented in ruins. The lore suggests a greater arc: collecting «Core Fragments» through quests could activate a global event, «The Fracture», where players confront the Primordial Core, uniting factions in a prophesied rebellion.

With this backdrop, the quests take on depth: you don’t just survive, you forge the human legacy. Now, dive into the missions, where each step resonates with echoes of the past.

Initial Quests in Dam Battlegrounds: The Scars of the Flood

Dam Battlegrounds is not just a initiation map; it is the bloody threshold where humanity tested its fragility. Built in the dawn of the 21st century to tame unruly rivers, these dams became fortresses during the War of the Void, their turbines roaring like mechanical hearts against chaos. But with the arrival of the ARC, the «Initial Flood» transformed their reservoirs into watery labyrinths, where submersible drones patrol submerged ruins, and the water carries whispers of the drowned—voices of engineers who sabotaged gates to deny resources to the invaders. Here, initial quests initiate you into the lore of early resistance, rewarding not only with gear but with insights about the «Hydra Net», a network of channels that Raiders use to flank the ARC, a secret jealously guarded in Speranza.

Clearer Skies: Clearing the Sky of Threats

In the lore, «Clearer Skies» evokes the «Night of a Thousand Eyes», a catastrophic event where swarms of ARC drones blanketed the sky, scouring for thermal signals and decimating evacuation convoys. Survivors like Apollo recount how these «Eyes» not only kill, but «learn», adapting tactics based on past failures—an omen of the ARC evolution that later quests explore. Completing this mission unlocks a log in your journal: a fragment of transmission hinting that the drones are extensions of the Core, testing human resilience.

This quest introduces you to combat against aerial enemies, focusing on ARC drones that float scanning the area, their red lenses blinking like divine judgments. Its simplicity makes it ideal as your first raid post-tutorial, rewarding you with essential defensive items that evoke the makeshift armor of the first Raiders.

Main Objectives: Destroy three ARC drones and collect Arc Alloy from their remains, a material that in the lore is the «blood» of the ARC, extracted from quantum cores that fuel their immortality.

  • Step 1: Locating Drones. Head to any open area in Dam Battlegrounds, where the wind howls through cracks in the dam, an echo of the Flood. The drones appear floating in the sky, visible from afar, their buzzing a mechanical hymn. Use natural cover like eroded rocks or collapsed buildings—relics of failed bunkers—to get close without alerting them, mimicking the tactics of the «River Shadows», legendary Raiders.
  • Step 2: Efficient Elimination. Aim your Rattler at the drone’s central core, a pulsing orb that symbolizes the «eye of the Core». Fire short bursts to conserve ammunition, reloading behind obstacles that once protected entire families. Avoid areas with nearby players to prevent third-partying, a risk that the lore compares to internal betrayals during the Purge.
  • Step 3: Collection and Extraction. Loot the fallen remains to obtain 1-2 Arc Alloys per drone, their ethereal glow reminiscent of Tian Wen’s visions of «fallen stars». Call the nearby Cargo Elevator; an additional drone will spawn guaranteed, easing the objective and simulating waves of ARC reinforcement.

Rewards: Black Hiker Backpack, Three Sterilized Bandages, Light Shield—items that save lives in raids, reflecting human ingenuity against machine precision.

Advanced Tips: If you are a beginner, practice in the peripheral areas of the map, where the water murmurs lore of the drowned. For veterans, combine this quest with scavenging for Wires in nearby buildings, preparing for future quests like Trash Into Treasure and unraveling clues about the Hydra Net.

Trash Into Treasure: Turning Waste into Resources

This mission resonates with the ethos of Speranza: from the ashes of the Fall, the Raiders forge hope. In the lore, «scrap» like Wires and Batteries are vestiges of the «Era of Connection», when global networks collapsed, leaving cables like dry veins. Collecting them is not mere survival; it is an act of defiance, recycling the technology that the ARC perverted into their legions.

In a world where every cable counts as a thread in the tapestry of resistance, this mission teaches you to loot technological areas, turning scrap into valuable treasures. Focused on Research and Admins, it rewards with augments that enhance your survival, augments that Celeste describes as «sparks of the human soul».

Main Objectives: Collect six Wires and one Battery from electrical zones, components that in advanced quests are used to hack «ARC Nodes», smaller portals that the lore suggests lead to dimensions from where the invaders emerged.

  • Step 1: Accessing the Site. Head to the southeast of Dam Battlegrounds, entering through the main door of Research and Admins, a building that once housed laboratories where scientists dreamed of terraforming Earth—ironically, a dream stolen by the ARC. Ascend via the yellow zipline behind a desk to reach the upper floor, a journey that evokes parachutist descents in the Battle of the Dams.
  • Step 2: Navigation and Loot. Explore the left rooms first; avoid rolling Fireball enemies that deal massive damage, ARC entities inspired by mutated pre-Fall mines. Loot containers on tables for Wires and Batteries, imagining predecessors who died protecting these vaults. If items are missing, cross to the opposite side, using shadows to emulate the tactics of the River Shadows.
  • Step 3: Safe Extraction. With items in inventory, head to the nearest extraction point, using cover to evade patrols that the lore paints as «Core Hounds», attracted by electromagnetic pings.

Rewards: Tactical Augment MK.1, Three Adrenaline Syringes—boosters that symbolize the «fury of the forgotten».

Advanced Tips: Buy items from Celeste when you reach level 7, trading Varied Seeds, genetic relics that Tian Wen links to rebirth prophecies. Recycle electrical materials for quick alternatives, saving time on intense raids and contributing to the «Resistance Archive», a meta-lore in Speranza.

Off The Radar: Disabling Enemy Signals

In the chronicles of Speranza, disabling antennas is a ritual of silence against the «Voice of the Void», the ARC communications network that broadcasts genocidal directives. This quest connects with the «Era of Silence», when Raiders cut signals to allow underground migrations, saving lineages that now populate the city.

This quest emphasizes repairing structures, a key skill for advanced quests. In Dam Battlegrounds, focus on Field Depots to cut ARC communications, an act that lore associates with the initial sabotage that delayed the full invasion.

Main Objectives: Find a Field Depot and repair its antenna on the rooftop, a pinnacle that offers views of the reservoir, where ghost holograms narrate the Flood.

  • Step 1: Locating the Depot. To the west of the Dam, in the center of the Hyprophonic Dome Complex, a dome that once cultivated algae for oxygen post-Fall. Identify it by its tall antenna; there are six in total, not marked until proximity, a design reflecting ARC paranoia.
  • Step 2: Access and Repair. Climb the stairs to the rooftop and interact with the base of the antenna to repair, a process that simulates hacks from the Mother Net.
  • Step 3: Confirmation. Progress is saved automatically; extract to claim, carrying silence as a trophy against the eternal buzz.

Rewards: Black Hiker Backpack, essential for carrying more «echoes of the past».

Advanced Tips: Use the map for nearby purple pins. Combine with Down To Earth for efficiency on the same map, weaving a tapestry of sabotage that honors the Era of Silence.

Hatch Repairs: Fortifying Escape Points

Raider Hatches are portals of the «Network of Shadows», tunnels dug by generations to evade ARC, inspired by legends of miners who defied the Fall. Repairing them is a vow: «From the depths, we return; from the heights, we steal.»

Learn to use Raider Hatches for safe extractions, a vital mechanic in PvP raids. Four hatches edge Dam Battlegrounds, silent guardians of the Hydra Net.

Main Objectives: Repair a Raider Hatch and loot it for a Key, an artifact that lore describes as the «key to the veins of the earth».

  • Step 1: Selecting the Hatch. Choose one near your spawn, to the east or west of the map, where the ground trembles with memories of ARC-induced earthquakes.
  • Step 2: Repair. Interact with the yellow pipe to repair, channeling Speranza’s resilience.
  • Step 3: Loot the Key. Look for the nearby box and obtain the Raider Hatch Key for future extractions, a lifeline in the storm.

Rewards: Raider Hatch Key, Binoculars—tools for seeing beyond the ARC veil.

Advanced Tips: The Key offers a short window for group extraction; use it in emergencies, evoking legendary rescues from the Night of a Thousand Eyes.

A Bad Feeling: Investigating Enemy Probes

ARC Probes and Couriers are «messengers of the Core», carriers of data that quests like this intercept, revealing failures in ARC directive—hints that the machines dream of freedom, a lore twist that questions whether the enemy is machine or a mirror of our hubris.

Explore ARC probes and couriers, mysterious structures that drop rare materials. Vague on hints but rewarding on loot and lore.

Main Objectives: Register an Arc Probe or Courier, an act of espionage that could tip the balance in the prophesized Fracture.

  • Step 1: Location. Southwest of the Hypersonic Dome Complex, in wooded areas with purple pins, where mutated trees whisper of pre-Fall flora.
  • Step 2: Access. Get close to mark on radar; force the entry (takes time) and loot inside, uncovering logs that narrate human betrayals.
  • Step 3: Completion. The loot completes the quest, no extraction needed, but carry its secrets back to Speranza.

Rewards: 10 Metal Parts, Five Steel Springs, Five Adhesive Tapes—bases for crafts that challenge ARC dominion.

Advanced Tips: Explore the edges of the map for isolated probes, reducing PvP encounters and allowing reflection on the intercepted lore.

Down To Earth: Deliveries Under Pressure

Transporting crates evokes the «Forgotten Caravan», convoys that fell in ARC ambushes, their loads now seeds of quests. Delivering them is to honor the fallen, strengthening the Mother Net with vital data.

Combine crate transportation with depots, testing your handling of heavy items that slow down movement, a symbolic weight of the human burden.

Main Objectives: Deliver a crate to a Field Depot and loot post-insertion, a ritual that lore connects to shamans offerings by Tian Wen.

  • Step 1: Strategic Selection. Choose the depot west of Research and Administration, near extraction, a site marked by the Battle of the Dams.
  • Step 2: Transportation. Collect the crate (slowing speed) and take it to the depot; insert it, feeling the pulse of resistance.
  • Step 3: Loot and Exit. Wait for a short delay and loot the adjacent box; extract immediately, before the buzzing calls the hounds.

Rewards: Combat Augment MK.1, Medium Shield—defenses forged in the fire of lore.

Advanced Tips: Avoid direct routes; use cover to counteract the slowdown, mimicking paths of legendary caravans.

Safe Passage: Explosives Against ARC

Grenades in this quest recall the «Purifying Fire», human bombardments that scorched ARC swarms, a fire that Apollo ignites in each explosion, a tribute to comrades lost in the Dam.

Master grenades against mobile enemies, receiving an initial kit from Apollo, whose marked face tells stories of detonations that lit nights of terror.

Main Objectives: Destroy an ARC enemy with explosive as a finishing blow, a climax symbolizing the disruption of their eternity.

  • Step 1: Preparation. Accept grenades: 10 Light Impact and 3 Snap Blast, tools of contained rage.
  • Step 2: Targeting. Focus on Pops/Fireballs in Research and Administration or Control Tower; lower health with weapon, finish with grenade, evoking purifying fires.
  • Step 3: Execution. Use sticky Snap Blasts to attract enemies; check beeping for proximity, a sound that lore compares to mechanical laments.

Rewards: Five Li’l Smoke Grenades, Three Shrapnel Grenades, Three Barricade Kits—arsenal for the nascent rebellion.

Advanced Tips: If it bugs, retry the finishing blow. Buy more explosives in Apollo’s shop, sharing anecdotes from the Battle.

A Better Use: Supply Calls

Supply drops are «gifts from the betrayed sky», echoes of pre-invasion airdrops that now attract both allies and predators, a dilemma that quests explore in themes of trust among Raiders.

Request aerial drops, but alert rivals with noisy flares, a risk that lore paints as the «Fateful Call».

Main Objectives: Call and loot a supply drop from the Call Station, a beacon in the eternal storm.

  • Step 1: Spotting. West of the Dam in the Swamp; use binoculars for the antenna with light, a glow that recalls fallen stars.
  • Step 2: Request. Interact with the base; wait for flare and drop, a moment of prophesized vulnerability.
  • Step 3: Quick Loot. Loot upon landing (bandages, ammo); extract before rivals, honoring the Raider code.

Rewards: Extended Light Mag 1, Muzzle Brake 1, Stable Stock 1—upgrades that stabilize chaos.

Advanced Tips: Position yourself high to defend the drop, using terrain for narratives of epic ambushes.

Intermediate Quests in Blue Gate: The Doors of Betrayal

Unlock Blue Gate after 18 raids, a lore threshold that marks the «Era of the Gates», when factions sealed paths against the ARC, only to be betrayed by «The Whispers», human infiltrators. This map, with its withered olive groves and steep ridges, is a tapestry of failed migrations, where intermediate quests reveal diaries of nomads who dreamed of a «Free Valley», a myth that persists in Speranza.

A First Foothold: Establishing Positions

Interacting with these sites evokes the «Foundation of Shadows», fragile alliances that forged the Network of Shadows. Each objective is a pin on the resistance map, connecting to Tian Wen’s prophecy of «feet paving the way to the Core».

Four scattered objectives; complete 1-2 per raid for safety, a pace that reflects the founders’ caution.

Main Objectives: Interact at Observation Desk, Comms Terminal, Church, and Raider Structure, sites that guard echoes of prayers and lost transmissions.

  • Observation Desk: This is in Ridgeline; explore the building, looting views of betrayal.
  • Comms Terminal: South, west of Olive Grove; interact with yellow PC, decoding messages from the Era of the Gates.
  • Church: North, northeast of Data Vault; ascend to the satellite, a spiritual ascent against the mechanical.
  • Raider Structure: East in Trapper’s Gade; nail plates on the roof, marking human territory.

Rewards: Three Shrapnel, Three Snap Blast, Three Heavy Fuze Grenades—explosives to break the doors of destiny.

Advanced Tips: Use the map for navigation; loot on the way, collecting fragments that enrich the journal lore.

Reduced To Rubble: Traces of Destruction

Following trails of ruins, this quest charts the «Route of the Broken», exile paths where Raiders lost everything. The Arc machine at the end is a «Fallen Guardian», a colossus that lore suggests was sabotaged by humans, a ray of hope in the dark.

Follow trails of ruins, completing in one run for progress, a marathon that honors nomadic perseverance.

Main Objectives: Photo of Collapsed Highway, follow the trail to Broken Earth, investigate the Arc machine, steps that narrate the fall of civilizations.

  • Collapsed Highway: South of Blue Gate; photo west of the highway, capturing the eternal collapse.
  • Trail: Northeast to Broken Earth, observe destroyed machines, relics of forgotten battles.
  • Arc Machine: Northeast of Broken Earth; interact with the base, unlocking logs of betrayal.

Rewards: Zipline Three, Barricade Kits, Three Door Blockers—tools to forge new paths.

Advanced Tips: Use prompt for photo; avoid long detours, focusing on the narrative of the trail.

With A Trace: Investigating ARC Downings

Exploring clearings reveals the «Footprint of the Rebels», marks of anti-ARC resistance that quests connect to extinct factions like the Eclipticals, whose shamanistic rituals interfered with machine signals.

Explore clearings for clues about anti-ARC resistances, a puzzle that illuminates the lore of lost alliances.

Main Objectives: Investigate Barren Clearing, sphere in machine, Adorned Wreckage comms, each finding a verse in the saga.

  • Barren Clearing: West of Blue Gate; investigate broken machines, echoes of failed rituals.
  • Sphere: West of clearing, near a broken leg, an orb that pulses with quantum memories.
  • Adorned Wreckage: Southeast; interact with the base PC, decoding voices of the Eclipticals.

Rewards: Looting MK.2, Medium Shield—upgrades born from the rebel footprint.

Advanced Tips: Watch for vague quests; explore methodically, weaving lore connections.

Advanced Quests in Buried City and Spaceport: Echoes of the Failed Ascension

Buried City, a metropolis buried under sand dunes and oblivion, and Spaceport, with its rockets as accusatory fingers to the sky, form the heart of the «Ascension Project». In the lore, this was a dream of stellar escape, aborted when the ARC sabotaged launches, leaving silos as crypts of human ambition. Quests here, assigned by Tian Wen, invoke spirits of fallen astronauts, revealing that the Primordial Core could be a mission AI, corrupted in the void. Get ready for intense PvP and puzzles that unravel the Latent Portal, a vortex that quests hint at as key to reversing the invasion.

Marked For Death: Following Trails in the Sand

In the sands of Buried City, trails are «paths of the damned», traced by Raiders marked by the Core for execution. This quest connects to the «Eternal Hunt», a lore cycle where the ARC hunts dissenters, but the hidden caches are legacies of miraculous escapes.

A tracking quest in warehouses, not requiring extraction, but laden with prophetic tension.

Main Objectives: Find a cache in Su Durante Warehouse by following trails, a trace that Tian Wen sees as the «thread of fate».

  • Su Durante: North of Buried City; interact with the container west, initiating the hunt.
  • Tracks: Follow in sand to the trees west; loot the cache, uncovering a diary of a marked one who defied their fate.

Rewards: Shotgun Choke 2, Angel Grip 2—heavenly grip for fatal shots.

Advanced Tips: Reset raid if spawn is far; absorb the lore from the diary for immersion.

Greasing Her Palms: Restricted Access

This cross-map quest explores the «Network of Greased Palms», bribes that once lubricated the Ascension Project. The Surveillance Key is an artifact from the Mother Net, used to spy on traitors, connecting to the Whispers’ betrayal.

Three cross-map objectives; carry the Dam Surveillance Key, a talisman of vigilance.

Main Objectives: Room in Water Treatment, thrusters in Rocket Assembly, sixth floor Space Travel, sites that narrate the thwarted ascension.

  • Water Treatment: Southeast Dam; use key on south door, accessing flooded vaults of secrets.
  • Rocket Assembly: Southwest Spaceport; stand near broken thrusters, feeling the silenced roar.
  • Space Travel: East of Buried City; zipline from Galleria rooftop to sixth floor, a flight that evokes failed launches.

Rewards: Grenade Lure Blueprint, Three Speaker Components, Three Electricals—tools to attract and deceive the Core.

Advanced Tips: Loot the room for the key for free; use internal ziplines, honoring lost engineers.

What We Left Behind: Traces of the Past

Investigating outposts is to unearth the «Forgotten Heritage», camps that hold blueprints of the Ascension Project. Bilguun’s Hideout, named for an Ecliptical shaman, reveals visions of a Portal that could exile the ARC.

Investigate outposts and camps in three maps; flexible order, a mosaic of memories.

Main Objectives: South Swamp Outpost, Raider Camp, Bilguun’s Hideout, each a chapter in the heritage.

  • South Swamp: West Dam; interact with files on the table, logs from the Flood.
  • Raider Camp: Center Buried City Parking Garage; rummage two containers on the lower floor, finding star maps.
  • Bilguun’s: Southeast Spaceport Container Storage; interact with notes in the hideout, shamanic prophecies.

Rewards: Vertical Grip 2, Stable Stock 2, Muzzle Brake 2—stability in inherited chaos.

Advanced Tips: Loot extra in hidden camp; extraction not needed, but carries the weight of the past.

Market Correction: Sabotage in Stations

Sabotaging caches corrects the «Economy of the Void», black trades that fueled traitors. In lore, Marano Station was the hub of Whispers, and this act is poetic vengeance.

Quick sabotage in one run, focused on bins, a puncture in ARC’s commercial heart.

Main Objectives: Find and sabotage cache in Marano Station, a cursed site in chronicles.

  • Marano Station: Northwest Buried City, west of Library; head north to bins outside the building, relics of lost trade.
  • Sabotage: Interact with bins twice for yellow prompt, a flash of justice.

Rewards: Silencer 2, Extended Light Mag 1, Muzzle 1—silence for stealthy revenge.

Advanced Tips: One run solo; prepare anti-PvP loadout, channeling the rage of the betrayed.

A Reveal In Ruins: Hidden Analyzers

EST Analyzers are «eyes of truth», pre-Fall devices to detect mutations, now used to analyze Arc Alloy and reveal that the ARC incorporates human DNA—a horror that quests build toward the Fracture.

Explore dark pharmacies for EST Analyzer, crypts of health in ruins.

Main Objectives: Collect and extract EST Analyzer from pharmacy, a secret that illuminates ARC corruption.

  • Pharmacies: Piazza Arbusto (east) or Plaza Rosa (south); break in door, use flashlight, dispelling shadows of the Fall.
  • Collection: Interact with the counter for Analyzer; store in a secure pocket, protector of truths.
  • Extraction: Nearby metro station, a prophesied escape tunnel.

Rewards: Tactical MK.3 (Healing), Surge Shield Recharger—healing for wounds of the soul.

Advanced Tips: Choose the nearest pharmacy; flashlight essential, illuminating hidden lore.

Eyes On The Prize: Rewiring Solar Panels

Rewiring panels revives the «Light of the Forgotten», solar energy that once powered Speranza, an act that lore links to shamans who «weave sun into threads of resistance».

Requires three Wires beforehand; rewiring on rooftops, a divine touch against the eternal night.

Main Objectives: Rewire solar panel in secluded terrace, igniting hope.

  • Wires: Loot in Power Generation or buy from Celeste, veins of the lost connection.
  • Terrace: South Buried City; second building rooftop post-field depot, a balcony to the abyss.
  • Rewire: Interact with yellow generator with wires; extract from Plaza Rosa, bringing light below.

Rewards: Extended Medium Mag 2, Extended Shotgun Mag 2—range to touch the stars.

Advanced Tips: Obtain wires pre-raid; read vague descriptions, deciphering prophecies.

Straight Record: Deactivating EMP Traps

Deactivating EMP posts breaks the «Chain of Silence», fields that ARC uses to shut down the Mother Net. In lore, Victory Ridge was the site of the «Pulse Battle», where a massive EMP blinded machine legions.

Specific order in generators to deactivate post, a ritual of precision.

Main Objectives: Deactivate three generators and EMP post in Victory Ridge, reviving echoes of victory.

  • EMP Post: North of Hydroponic Dome; interact to start, a challenge to the enemy pulse.
  • Generators: North (hill), Southeast (building floor 2), South (follow cable), a circuit of redemption.
  • Final: Return to the post, completing the cycle.

Rewards: Five Weapon Parts Medium, Three Advanced Mechanics—legacy weapon parts.

Advanced Tips: Strict order; no extraction needed, but the silence earned is eternal.

Keeping The Memory: Honoring the Past

Placing the helmet is a «Iron Memorial», tribute to pilots of the Ascension Project who fell, their spirits guiding Raiders according to Tian Wen, a link between flesh and steel.

Find helmet in wreckage for memorial, a poetic gesture in ruins.

Main Objectives: Collect and place helmet on stick, an act of remembrance.

  • Wreckage: Southeast Testing Annex in Dam; center bushes, where mutated sprouts honor life.
  • Helmet: Interact with bush; place on right stick, a beacon for the lost.

Rewards: Five Simple Gun Parts, Five Duct Tape, Five Magnets—links that unite past and future.

Advanced Tips: One run; avoid ARC patrols, meditating at the memorial.

Comparative Table of Quests: Efficiency, Rewards, and Lore Depth

QuestMain MapDifficulty (Low/Medium/High)Key RewardsEstimated Time (min)Main Lore Connection
Clearer SkiesDam BattlegroundsLowLight Shield, Bandages5-10Night of a Thousand Eyes
Trash Into TreasureDam BattlegroundsLowTactical Augment10-15Era of Connection
Off The RadarDam BattlegroundsLowHiker Backpack5Era of Silence
Hatch RepairsDam BattlegroundsLowRaider Hatch Key5-10Network of Shadows
A Bad FeelingDam BattlegroundsMediumMetal Parts10Messengers of the Core
Down To EarthDam BattlegroundsMediumCombat Augment15Forgotten Caravan
Safe PassageDam BattlegroundsMediumVarious Grenades10-15Purifying Fire
A Better UseDam BattlegroundsMediumMags and Stocks10Fateful Call
A First FootholdBlue GateMediumExplosive Grenades20-30Foundation of Shadows
Reduced To RubbleBlue GateMediumZiplines and Kits15Route of the Broken
With A TraceBlue GateMediumLooting MK.215-20Footprint of the Rebels
Marked For DeathBuried CityMediumShotgun Mods10Eternal Hunt
Greasing Her PalmsMultipleHighGrenade Blueprint30+Network of Greased Palms
What We Left BehindMultipleMediumGrips and Brakes20-30Forgotten Heritage
Market CorrectionBuried CityLowSilencer and Mags5-10Economy of the Void
A Reveal In RuinsBuried CityMediumTactical Healing15Eyes of Truth
Eyes On The PrizeBuried CityMediumExtended Mags15-20Light of the Forgotten
Straight RecordDam BattlegroundsMediumWeapon Parts15Chain of Silence
Keeping The MemoryDam BattlegroundsMediumGun Parts and Tape10Iron Memorial

Advanced Strategies and the Arc Towards the Fracture: Lore-Infused Tips

To maximize efficiency, group quests by map: do Clearer Skies and Safe Passage in one Dam raid, channeling the fury of the Battle of the Dams. Invest rewards in early augments for survival, prioritizing those that the Mother Net «blesses» with boosts against EMP. In PvP, use grenade smoke to cover extractions, a veil that the lore compares to «shamanic mists» of the Eclipticals. Monitor game updates, as quests can evolve with patches, revealing more about the Latent Portal or the Core’s emerging consciousness.

Adopt playstyles from the lore: the «River Path» for mobility in Dam, zigzagging like Shadows; in Buried City, the «Whisper of Sand» for stealth, emulating the marked. Squads should roleplay NPCs—one as Apollo with aggressive loads, another as Celeste hacking nodes. Collect journal entries post-quest for the «Raider Codex», a meta-progression that unlocks cutscenes of the Fracture, where your legacy converges with global rebellion.

Ultimately, Arc Raiders is not just loot and bullets; it is an elegy to human tenacity, a canvas where your raids paint the post-ARC dawn. With this guide, you don’t just complete quests—you live them, weaving your thread into the grand narrative. May the spirits of the fallen guide your aim, Raider, and may the Core tremble at your steps!

 

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