Advanced Crafting Guide in 99 Nights in the Forest
Welcome to the ultra detailed and visual edition of the crafting guide for 99 Nights in the Forest, the Roblox survival horror that turns a simple forest into a 99-night nightmare! This expanded version includes all the official recipes from tiers 1-5 and the Anvil, with exhaustive descriptions, visual tips (including placeholders for screenshots and diagrams), advanced strategies, common mistakes, and a community-based priority order. Based on updates until November 2025 (including balancing patches and the Crafting Update), this crafting is essential for automating resources, fortifying your base, and manipulating the endgame against the Wendigo and cultists.
Key visuals: Imagine screenshots of the Crafting Bench illuminated by the Campfire at sunset, interactive maps with resource hotspots, and flow diagrams for automation (e.g., Farm Plot → Crock Pot). Use the Fandom wiki for actual images! Remember: Crafting at the Crafting Bench (starts at Tier 1). Process materials in the Grinder for Wood/Scrap. Total resources for everything: 423 Wood, 419 Scrap, 6 Cultist Gems, 4 Gem of the Forest Fragments.
Placeholder Visual: Crafting System Diagram
[Insert image: Flowchart from Grinder → Bench Tiers → Automation (e.g., Oil Drill pointing at Campfire)]
Crafting System: Overview
Crafting is the heart of survival: it converts environmental scrap (logs, pelts, meat) into life-saving tools. The Grinder (located by the Campfire) breaks down items by symbols (e.g., 2 bolts = 3 Scrap). Item limits prevent spam (e.g., max 10 Bunny Traps). Blacksmith Class (Tier 3+) gives +yield of Scrap and discounts. Automate everything: place Crock Pot near Farm Plots for auto-transfer. Visual tip: Mark resources on the Map (Tier 1) with red pins for efficient farming.
Crafting Bench Upgrades: Visual Table
Upgrade the bench for higher tiers. Each upgrade unlocks elite recipes; collect Gems from cultists and Ruby Chests.
| Tier | Required Materials | Benefits | Estimated Time (Nights) | Visual Aid |
|---|---|---|---|---|
| Tier 1 (Default) | – | Basics: Map, Old Bed. | 1-5 | [Screenshot: Simple initial Bench] |
| Tier 2 | 5 Wood + 1 Scrap | Farm Plot, Log Wall. | 5-15 | [Icon: Bench with gears] |
| Tier 3 | 15 Wood + 10 Scrap | Crock Pot, Radar; +Blacksmith perks. | 15-25 | [Diagram: Safe zone expansion] |
| Tier 4 | 30 Wood + 20 Scrap + 2 Cultist Gems | Teleporter, Oil Drill. | 25-40 | [Map: Teleporters network] |
| Tier 5 | 50 Wood + 50 Scrap + 1 Gem of the Forest | Weather Machine, night skips. | 40-60 | [Animation: Machine manipulating weather] |
| Anvil | Mini-quest: Defeat 5 elite cultists + 10 Scrap | Weapons: Chainsaw, Bandage. | 45+ | [Icon: Hammer forging] |
Recipes by Tier: Detailed Tables with Visual Tips
Tier 1: Basic Survival
Focus on exploration and initial food. Visual: Map as overlay on the screen for navigating caves.
| Item | Materials | Function | Advanced Tip | Limit | Visual Aid |
|---|---|---|---|---|---|
| Map | 3 Wood | Shows world map (M on PC). | Mark Scrap hotspots with pins. | – | [Screenshot: Map opened] |
| Old Bed | 20 Wood | +1 day. | Use for early skips; upgrade soon. | – | [Icon: Rustic bed] |
| Bunny Trap | 5 Wood | Catches rabbits for food (with carrot). | Place in burrows; drop on rabbits for instant kill. | 10 | [Animation: Trap closing] |
| Crafting Bench 2 | 5 Wood + 1 Scrap | Unlocks Tier 2. | Essential first upgrade. | 1 | [Progress bar] |
Tier 2: Fortification and Initial Automation
Build base; use Compass for lost children. Visual: Log Walls forming a hexagonal perimeter around the Campfire.
| Item | Materials | Function | Advanced Tip | Limit | Visual Aid |
|---|---|---|---|---|---|
| Sun Dial | 5 Scrap | Shows day/night time (top-right). | Plan raids on even nights. | – | [Analog clock overlay] |
| Regular Bed | 5 Scrap | +1 day. | Better than Old; stock for co-op. | – | [Improved bed] |
| Compass | 3 Scrap | Direction to Fairy/children. | Stack with Boost Pad for quick exploration. | – | [Spinning compass] |
| Freezer | 4 Scrap | Stores clean food. | Barricade against cultists. | – | [Pixelated fridge] |
| Farm Plot | 10 Wood | Grows carrots every 2 days. | Max 20; near Crock Pot for auto. | 20 | [Growth chart] |
| Wood Rain Storage | 5 Scrap | Keeps Wood dry. | Multiple for massive stock. | – | [Waterproof container] |
| Shelf | 2 Scrap | Stores items; barricade. | Organize Gems in visual rows. | – | [Shelf] |
| Log Wall | 12 Wood | Fortifies base. | Perimeter + Bear Traps vs. raids. | – | [Log wall] |
| Bear Trap | 3 Scrap | Catches/damages enemies (including players). | At entrances; collect pelts. | 8 | [Toothed trap] |
| Crafting Bench 3 | 15 Wood + 15 Scrap | Unlocks Tier 3. | Post-initial farm. | 1 | [Upgraded bench] |
Tier 3: Efficiency and Medium Defense
Automate food/fire. Visual: Expanded safe zone with Torches as a glowing circle in the dark.
| Item | Materials | Function | Advanced Tip | Limit | Visual Aid |
|---|---|---|---|---|---|
| Crock Pot | 15 Wood + 10 Scrap | Meat/pelt stew (better than berries). | Near Farm Plots; +2 hunger/use. | – | [Bubbling pot] |
| Radar | 15 Wood + 10 Scrap | Detects caves/children with Scrap. | 5 scans/night; prioritize rescues. | – | [Radar ping] |
| Boost Pad | 15 Wood + 10 Scrap | +Speed when leaving camp. | Stack x3 with Compass; escapes Wendigo. | – | [Boost pad] |
| Biofuel Processor | 12 Wood + 12 Scrap | Logs/meat → Biofuel (2x Wood). | Ever-burning fire; 4/night. | – | [Smoking processor] |
| Torch | 6 Wood + 6 Scrap | Expands safe zone. | Perimeter; repels cultists. | 10 | [Flickering flame] |
| Good Bed | 10 Wood + 10 Scrap | +1 day (durability +). | Revives allies; co-op skips. | – | [Reinforced bed] |
| Lightning Rod | 8 Scrap | Attracts lightning; immunity if on top. | x4 for 100% protection; vs. storms. | – | [Lightning striking] |
| Crafting Bench Tier 4 | 30 Wood + 20 Scrap + 2 Cultist Gems | Unlocks Tier 4. | Raid-focused Gems. | 1 | [Elite bench] |
Tier 4: Mobility and Automatic Resources
Raid Gems. Visual: Network of Teleporters as connected portals on the map.
| Item | Materials | Function | Advanced Tip | Limit | Visual Aid |
|---|---|---|---|---|---|
| Ammo Crate | 20 Wood + 30 Scrap + 1 Cultist Gem | Trade Scrap for ammo. | Post-night 60; 5 Scrap = 10 bullets. | – | [Ammo box] |
| Oil Drill | 25 Wood + 35 Scrap + 1 Cultist Gem | Oil barrels every 2 nights. | Aim at Campfire; auto-load. | – | [Drill drilling] |
| Giant Bed | 20 Wood + 30 Scrap + 1 Cultist Gem | +1 day (groups; durability +). | Massive co-op skips. | – | [Giant bed] |
| Teleporter | 15 Wood + 25 Scrap + 1 Cultist Gem | Teleports between pairs. | Connects base-caves; saves 2 nights/10 uses. | – | [Portal warp] |
| Crafting Bench Tier 5 | 50 Wood + 50 Scrap + 1 Gem of the Forest | Unlocks Tier 5. | From bosses/Ruby Chests. | 1 | [Mystical bench] |
Tier 5: Endgame Manipulation
For nights 80+. Visual: Weather Machine invoking sun in storm, with particle effects.
| Item | Materials | Function | Advanced Tip | Limit | Visual Aid |
|---|---|---|---|---|---|
| Respawn Capsule | 40 Wood + 40 Scrap + 1 Gem of the Forest | Auto-respawn last dead (charge with fire). | Save co-op vs. Wendigo. | – | [Reviving capsule] |
| Temporal Accelerometer | 40 Wood + 40 Scrap + 1 Gem of the Forest | Skips 1 night (postpones raids). | Even nights for events; does not skip active raids. | – | [Temporal accelerator] |
| Weather Machine | 40 Wood + 40 Scrap + 1 Gem of the Forest | No rain/storms for 3 days (charge). | + Lightning Rod; farm without interruptions. | – | [Weather machine] |
Anvil: Elite Weapons and Tools
Unlock with quest (5 elites). Visual: Sparkling forge with Chainsaw spinning.
| Item | Materials | Function | Advanced Tip | Visual Aid |
|---|---|---|---|---|
| Hammer | 5 Wood + 5 Scrap | Moves structures. | Redesign base; reposition Torches. | [Hammer lifting] |
| Bandage | 2 Bunny Foot + 2 Wolf Pelt | Cures/revives. | Bulk x10 post-night 50. | [Bandage applying] |
| Chainsaw | 10 Scrap + 4 Cultist Gems + 4 Bear Pelt + 2 Alpha Wolf Pelt | Melee + axe; one-shot bears. | Farm pelts fast; badge Logger Master. | [Chainsaw] |
Advanced Strategies: Priority Order and Combos
Community order (from Reddit tier list): 1. Beds (quick skips). 2. Biofuel Processor (ever-burning fire). 3. Farm Plot + Crock Pot (auto food). 4. Teleporter (mobility). 5. Weather Machine (safe farm).
- Base Defense Combo: Log Walls + Bear Traps + Torches + Lightning Rods (impregnable perimeter).
- Total Automation: Oil Drill → Campfire; Farm Plots → Crock Pot; Biofuel for backup.
- Co-op Roles: One on Radar/rescues, another on Anvil weapons.
- Speedrun Optimization: Tier 2 night 10, Tier 4 night 30; use Temporal for -30% time.
- Snow Biome (Update Nov 2025): Warm Hat (5 Wolf Pelt + 3 Ice Shards) vs. hypothermia; integrate with Weather Machine.
Placeholder Visual: Priority Order
[Insert infographic: Numbered list with item icons]
Common Mistakes and How to Avoid Them
- Ignoring Limits: Max 10 Torches; track in Shelf.
- Poor Placement: Oil Drill not pointing Campfire = no auto; test with Hammer.
- Wasting Gems: Prioritize Teleporter over Giant Bed alone.
- Not Upgrading Bench: Farm Plots fail without Tier 2; upgrade early.
- Forgetting Charge: Weather Machine without fire = double storms.

