InicioENSTAR WARS Zero...

STAR WARS Zero Company: Trophy Guide and 100% Platinum

STAR WARS Zero Company: Trophy Guide and 100% Platinum

Complete STAR WARS Zero Company Trophy Guide

All PlayStation 5 trophies, requirements, story missions, operator stories, Bonds, combat challenges, upgrades, regional rewards, and the recommended route for earning the Platinum.

Guide information: STAR WARS Zero Company features 53 trophies on PlayStation 5: 1 Platinum, 2 Gold, 6 Silver, and 44 Bronze. The list includes story, difficulty, operator relationship, combat, company management, equipment, and progression trophies.

Platinum Information

STAR WARS Zero Company offers a different type of Platinum compared with many Star Wars action games. Here, simply finishing the campaign and defeating the final boss is not enough. The trophy list requires you to pay attention to company building, relationships between operators, optional missions, regional rewards, equipment, and certain combat actions.

The complete list consists of 53 trophies. Of these, 44 are Bronze, 6 are Silver, 2 are Gold, and one is Platinum. The Platinum is earned by obtaining all the other trophies.

TypeAmount
Platinum1
Gold2
Silver6
Bronze44
Total53
Important: 29 of the 53 trophies appear as hidden trophies in the PlayStation lists. These mainly concern story missions, personal operator stories, and certain campaign events.

Complete List of All 53 STAR WARS Zero Company Trophies

Below you will find the complete list with the official name of each trophy, its category, rank, and actual requirement.

TrophyRankHow to unlock it
Zero Company LegendPlatinumEarn all other trophies.
Hired GunBronzeComplete the game on Story difficulty or higher.
VeteranBronzeComplete the game on Normal difficulty or higher.
OperatorSilverComplete the game on Hard difficulty or higher.
CaptainGoldComplete the game on Expert difficulty.
LegendGoldComplete the game on Expert with Beskar Mode.
In a galaxy far, far away….BronzeComplete your first mission.
Scum And VillainyBronzeComplete the Eavesdropping mission.
Fathom RevealedBronzeComplete Dark Waters.
One Less ClankerBronzeComplete Smugglers’ Den.
Sky HighBronzeComplete Casualties of War.
A Way to Pass the TimeBronzeComplete Enemy Intelligence.
Luunata ReclaimedBronzeComplete Behind Enemy Lines.
Jungle WarfareBronzeComplete Deep Cover.
With Friends Like TheseBronzeComplete Unfinished Business.
A New OrderSilverComplete Stillwatch.
An End of the InfiniteSilverComplete The Infinite Coil.

The Trooper

Complete Trick’s story.

The best strategy is to keep Trick in the company rotation and pay attention to opportunities related to his personal story.

It is not advisable to leave these stories until the very end without checking how the personal operations system works, because the Platinum requires you to complete all six.

The Umbaran

Complete Luco’s story.

Luco is part of one of the most interesting relationship groups on the trophy list, as there is also a trophy for reaching a Very High Bond between Luco and Trick.

The Prizefighter

Complete Kabb’s story.

Try to keep him available for his personal content while also working on his relationships with Hawks and Jae.

The Baroness

Complete Jae’s story.

Jae is also involved in one of the Bond trophies that does not directly depend on Hawks, since there is an objective for reaching a Very High Bond between Jae and Kabb.

The Mandalorian

Complete Cly’s story.

Hawks’ relationship with Cly is also part of the trophy list through the Word Of Honor trophy.

The Padawan

Complete Tel’s story.

Tel also needs to reach a Very High Bond with Hawks for Lost Causes, so both objectives can be worked on together.

Bond Trophies: How to Reach Very High

The Bonds system is one of the elements that requires the most planning for the Platinum. The trophy list includes ten trophies based on reaching a Very High Bond between specific operators.

The most efficient way to work on Bonds is to regularly include the required characters in the same team structure and take advantage of campaign opportunities that improve their relationship.

Old Friends

Reach a Very High Bond between Hawks and Trick.

If Trick is part of your regular rotation, this Bond can progress while you develop his personal story.

Sharp Shooters

Reach a Very High Bond between Hawks and Luco.

Include Luco in operations whenever reasonable and prioritize opportunities that increase his relationship with Hawks.

Mate and Marrow

Reach a Very High Bond between Hawks and Kabb.

Work on this Bond throughout Kabb’s progression and avoid leaving him out of the team for excessively long periods.

Class and Distinction

Reach a Very High Bond between Hawks and Jae.

The recommendation is to combine this objective with The Baroness, since both involve the same character.

Word Of Honor

Reach a Very High Bond between Hawks and Cly.

Keeping Cly in the group during his personal opportunities makes it easier to progress both his story and this Bond at the same time.

Lost Causes

Reach a Very High Bond between Hawks and Tel.

Tel should remain part of your overall team planning so that you do not reach the end of the campaign with the Bond unfinished.

Heroes on Both Sides

Reach a Very High Bond between Trick and Luco.

This one is particularly interesting because Hawks is not required as part of the pair. Trick and Luco have their own relationship within the Bond system.

The Baroness and the Boxer

Reach a Very High Bond between Kabb and Jae.

This is another Bond between two teammates that does not directly depend on Hawks. To avoid additional work, it is best to develop this relationship during the same campaign in which you complete their personal stories.

Thick as Thieves

Reach a Very High Bond between two custom operators.

This trophy demonstrates that the Bond system is not limited to the main characters. Create and develop two custom operators and work on their relationship until they reach Very High.

Beep Boop

Reach a Very High Bond between two Astromechs.

This is one of the trophies that can be easily overlooked. It is not enough to use Astromechs occasionally: you must develop the relationship between two of them until it reaches Very High.

Important tip: do not leave the Bonds until the end. They are cumulative objectives, and it is much more efficient to work on several of them simultaneously throughout a campaign.

Combat Trophies

The combat trophies include some of the most interesting challenges in STAR WARS Zero Company. Some depend on very specific situations, while others are earned cumulatively.

Never Tell Me the Odds

You must hit a shot with a hit chance of 10% or lower.

You do not need to constantly search for this situation. During a tactical mission, opportunities with very low hit chances may appear. When a 10% or lower opportunity appears, you can try to take advantage of it.

This trophy is directly based on the combat probability mechanics, so you do not need to win a specific mission.

Do or Do Not

You must miss a shot with a hit chance of 90% or higher.

This trophy works as the opposite of Never Tell Me the Odds.

Instead of avoiding high-percentage shots, the objective requires one of them to miss. During a normal playthrough, an opportunity will very likely occur naturally.

Forceful

Use the Force to push or pull an enemy into another enemy.

The key is to cause contact between two enemies by using a Force ability. It is not enough to use the ability on an isolated enemy.

Look for two enemies who can be positioned favorably and use Force control to make one collide with the other.

Watch That First Step

You must knock an enemy out of the combat space.

Pay particular attention to environments with edges, drops, or positions from which it is possible to knock an enemy out of the playable area.

The trophy rewards an elimination using the environment rather than a conventional defeat.

The High Ground

Defeat 10 enemies from an elevated position.

This is a trophy worth working on from the beginning. Whenever the battlefield provides a safe high-ground position, try to use it to perform eliminations.

The height advantage is not only useful for the trophy; it is also part of the tactical decision-making that makes combat more favorable.

If You Know You Know

You must kill 1138 enemies in tactical missions.

The number 1138 is an obvious reference within the cinematic universe associated with George Lucas, but for the player it functions as a cumulative counter.

You do not need to worry about this during the first few hours. It is earned by accumulating kills throughout tactical missions.

See Your Own Demise

You must defeat a Seer in a single hit.

This trophy requires both locating the appropriate enemy and having enough damage to eliminate it with a single attack.

When you encounter a Seer, try to set up the situation to maximize damage before delivering the finishing blow.

Squad Trophies

Dress Code

Customize a member of Zero Company.

This is one of the easiest trophies. Open the customization options for a company member and apply a modification.

Sign Here

Recruit an Operator.

Recruitment is a natural part of the company’s progression. The trophy should unlock during the early stages when the game allows you to expand your roster.

Full Roster

Recruit 20 Operators in a single campaign.

This requirement is important because it specifically states that all 20 Operators must be part of the same campaign.

If you are playing a campaign specifically aimed at obtaining the Platinum, it is worth considering roster expansion from the beginning rather than leaving recruitment until the final stages.

*Angry Beeps*

Complete a mission using 4 Astromechs.

The key is to create a composition that includes four Astromechs and finish a mission with that setup.

It is recommended to look for a mission where you can control the pace of combat and use the composition without unnecessarily putting the run at risk.

A Natural Part of Life

You must lose a member of Zero Company.

This is one of the most unusual trophies on the list because it requires exactly what you would normally try to avoid: losing a member of the company.

If you need this trophy, do not accidentally put an important Operator at risk during a maximum-difficulty playthrough. It is better to plan when to obtain it.

Progression Trophies

Your Focus Determines Your Reality

Apply a Focus Point.

Focus Points are part of the character progression system and the Focus tree. The trophy is earned simply by using one.

It is recommended not to save your points indefinitely because you are afraid of spending them. At some point, you will need to start investing them to develop your company’s abilities.

Active Duty

Complete 50 Optional Missions.

This is one of the trophies that requires the most planning because it involves a large amount of optional content.

You should not treat side missions as simple activities that can be ignored while progressing through the campaign. If you are aiming for the Platinum, optional missions should be considered part of your main route.

The best strategy is to complete them throughout the campaign rather than trying to accumulate all 50 at the end.

Strategy, Rewards and Equipment Trophies

Where Credit Is Due

Make a purchase at The Black Market.

Once you gain access to the Black Market, make a purchase to earn the trophy.

You do not need to save a huge amount of resources specifically for this objective. Simply make sure you do not completely ignore this system.

To the Victor Go the Spoils

Unlock a Zone Reward.

Zone Rewards are part of the game’s strategic layer. Unlocking your first one will earn this trophy.

Across the Stars

Unlock all Zone Rewards.

This objective is considerably broader than To the Victor Go the Spoils. Unlocking a single reward is not enough: you must unlock every available Zone Reward.

It is worth checking your strategic progression regularly to see which rewards are still missing.

There Will Be No Bargain

Unlock the Hutt Roulette Prize 3 times.

The trophy requires three Hutt Roulette Prize unlocks.

Since this system may require specific resource planning, it is best not to leave this objective until the very end.

Fully Geared

Equip 4 Weapon Mods on a weapon.

This trophy requires you to have four modifications equipped simultaneously on a single weapon.

Once you have enough resources and modifications, select a suitable weapon and fill its available slots until you have four Weapon Mods equipped.

Signature Flair

Customize a weapon.

This is a straightforward trophy related to the weapon customization system.

It can be earned naturally while developing your Operators’ equipment.

Missable Trophies and Precautions

The main difficulty of the STAR WARS Zero Company Platinum does not come from individual combat trophies, but rather from the possibility of poorly organizing a campaign and having to replay a large amount of content.

That is why it is important to distinguish between trophies that appear automatically through the story and objectives that depend on long-term planning.

The objectives you should monitor particularly closely are:

  • The six Operator stories.
  • The ten Bond trophies.
  • Full Roster.
  • Active Duty.
  • Across the Stars.
  • There Will Be No Bargain.
  • Beep Boop.
  • *Angry Beeps*.
  • The Expert and Beskar Mode requirements.

By contrast, many combat trophies, such as The High Ground, Never Tell Me the Odds, or Do or Do Not, can appear naturally during the course of a campaign.

Suggested Platinum Trophy Route

The safest way to approach the Platinum is to divide the work into a series of simultaneous objectives. It is better not to think of the 53 trophies as a list of completely independent tasks.

Recommended Route

1. Start a campaign and learn the mechanics.

2. Recruit Operators and start building Bonds from the beginning.

3. Complete all six personal stories.

4. Progress toward all ten Bonds simultaneously.

5. Complete Optional Missions until you reach 50.

6. Recruit 20 Operators in a single campaign.

7. Unlock all Zone Rewards.

8. Earn the Black Market and Hutt Roulette trophies.

9. Complete any remaining combat challenges.

10. Complete a maximum-difficulty campaign for Captain and Legend.

11. Earn the remaining trophies and unlock Zero Company Legend.

First Stage: Learn the Game

During your first playthrough, the most important thing is to become familiar with the combat system, movement, cover, high-ground positions, special abilities, Focus Points, and company management.

There is no reason to restart a campaign because you missed a minor opportunity. Your priority should be understanding how the game works and beginning to work on cumulative objectives.

Second Stage: Develop the Company

From the beginning, think about the trophies related to Operators.

Recruit new members until you are approaching 20 Operators, develop their personal stories, and work on Bonds simultaneously.

One of the biggest potential time losses would be completing an entire campaign and then discovering that you have barely progressed the relationships you need.

Third Stage: Complete Optional Missions

The Active Duty trophy requires 50 Optional Missions. For that reason, side activities should become part of your regular routine.

Whenever the campaign structure allows it, use Optional Missions to improve Operators, increase relationships, and obtain resources.

Fourth Stage: Strategy and Equipment

Work on the customization and equipment systems as well.

Unlock a Zone Reward, eventually unlock all regional rewards, and pay attention to The Black Market and Hutt Roulette.

Once you have enough modifications, equip four Weapon Mods on the same weapon to earn Fully Geared.

Fifth Stage: Combat Cleanup

Before entering your final maximum-difficulty playthrough, review any remaining combat trophies.

Pay particular attention to:

  • Never Tell Me the Odds.
  • Do or Do Not.
  • Forceful.
  • Watch That First Step.
  • The High Ground.
  • See Your Own Demise.
  • *Angry Beeps*.
  • A Natural Part of Life.

Sixth Stage: Expert and Beskar Mode

Once you know the game well, it is time to tackle the most demanding part of the Platinum.

Captain requires Expert and Legend requires Expert with Beskar Mode.

Your final campaign should be approached conservatively. Instead of looking for unnecessary fights, prioritize survival and avoid situations where a poor decision could put an important Operator at risk.

Final Stage: Zero Company Legend

Once all previous trophies have been unlocked, Zero Company Legend will automatically appear after completing the rest of the list.

This is the Platinum trophy that confirms you have completed all the content required by the trophy list.

Trophy Category Comparison Table

CategoryTrophiesDifficultyPlanning
Difficulty5 + PlatinumHighVery High
Story11LowLow
Operator Stories6MediumHigh
Bonds10MediumVery High
Combat7MediumMedium
Squad5MediumHigh
Progression3Low/MediumHigh
Strategy and Equipment6MediumHigh

Tips for Achieving 100%

Do Not Ignore the Bonds

This is probably the most important tip in the entire guide. The ten Bond trophies require reaching Very High, and several involve specific pairs.

If you wait until the end, you will have to spend a considerable amount of time exclusively increasing relationships.

Use an Operator Rotation

Do not concentrate every mission on the same characters. Rotating Operators allows you to develop different relationships and progress toward several trophies simultaneously.

Complete Optional Missions Regularly

The requirement of 50 Optional Missions makes side activities essential for the Platinum.

Plan for the 20 Operators

Full Roster requires 20 Operators in a single campaign. Do not assume that completing the main story will be enough to reach that number.

Look for Opportunities for Combat Trophies

When an ideal situation for The High Ground, Forceful, or Watch That First Step appears, take advantage of it. Consistently avoiding these opportunities could force you to complete additional fights later.

Do Not Waste Resources

The Black Market, Hutt Roulette, weapon upgrades, and regional rewards are all part of the Platinum. Strategic resource management is just as important as combat skill.

Save the Highest Difficulty for When You Know the System

Expert and Beskar Mode are much more manageable once you already know the maps, enemies, abilities, and general campaign mechanics.

Q&A: STAR WARS Zero Company Trophy Questions and Answers

How many trophies does STAR WARS Zero Company have?

The PlayStation 5 version has 53 trophies: 1 Platinum, 2 Gold, 6 Silver, and 44 Bronze.

Does it have a Platinum trophy?

Yes. The Platinum is called Zero Company Legend and is unlocked by earning all the other trophies.

What is the hardest trophy?

Legend is one of the main obstacles because it requires completing the game on Expert with Beskar Mode. However, some cumulative trophies and the ten Bonds also require considerable planning.

Do I have to play on Expert to get the Platinum?

Yes. The Captain trophy requires completing the game on Expert, while Legend requires completing it on Expert with Beskar Mode.

Is Beskar Mode a separate difficulty?

The trophy list treats Beskar Mode as a condition that combines with Expert to unlock Legend. It should not simply be considered a fifth difficulty level equivalent to Story, Normal, Hard, or Expert.

Do the difficulty trophies stack?

The requirements for Hired Gun, Veteran, and Operator are expressed as Story or higher, Normal or higher, and Hard or higher respectively. Therefore, completing the game on a higher difficulty satisfies the requirement expressed as «or higher.»

How many Operator stories do I need to complete?

There are six trophies related to personal stories: Trick, Luco, Kabb, Jae, Cly, and Tel.

How many Bonds do I need to complete?

The list contains 10 Bond trophies. All of them require reaching Very High with a specific pair of Operators.

Do I need to get a Bond between two custom Operators?

Yes. Thick as Thieves requires reaching Very High between two custom Operators.

Is there a trophy related to Astromechs?

Yes. Beep Boop requires reaching a Very High Bond between two Astromechs, while *Angry Beeps* requires completing a mission using four Astromechs.

How many Operators do I need to recruit?

Full Roster requires recruiting 20 Operators in a single campaign.

Do I need to complete side missions?

Yes. For the Platinum, you need to complete 50 Optional Missions to earn Active Duty.

Which trophy requires killing 1138 enemies?

If You Know You Know. You must eliminate 1138 enemies in tactical missions.

Which trophy requires a very low hit chance?

Never Tell Me the Odds requires you to hit a shot with a 10% or lower hit chance.

Which trophy requires you to miss with a very high hit chance?

Do or Do Not requires you to miss a shot with a hit chance of 90% or higher.

How do I get Forceful?

Use the Force to push or pull one enemy into another enemy.

How do I get Watch That First Step?

You must knock an enemy out of the combat space by taking advantage of the environment.

What does The High Ground require?

Defeat 10 enemies from an elevated position.

How do I get Fully Geared?

Equip four Weapon Mods on the same weapon.

What are Zone Rewards?

They are rewards connected to the game’s strategic layer. To the Victor Go the Spoils requires you to unlock one, while Across the Stars requires you to unlock them all.

What is Hutt Roulette?

It is a system directly referenced by the trophy list. There Will Be No Bargain requires you to unlock its prize three times.

What is the best strategy for the Platinum?

The safest strategy is to work on Bonds, Operator stories, Optional Missions, recruitment, and strategic rewards from the beginning. You can then focus on Expert and Beskar Mode with a much better-prepared company.

In Summary

STAR WARS Zero Company has a Platinum focused as much on strategy as it is on the campaign. Although completing the story unlocks a significant portion of the list, reaching 100% requires much more than simply finishing the main missions.

The main pillars of the Platinum are Expert and Beskar Mode difficulties, the stories of the six Operators, the ten Bonds, 50 Optional Missions, 20 recruited Operators, Zone Rewards, Hutt Roulette, and the combat challenges.

The key to avoiding unnecessary replay is to work on several objectives at the same time. While progressing through the campaign, you can develop Bonds, complete personal stories, recruit Operators, complete Optional Missions, and obtain resources for upgrades.

Combat trophies should not be ignored either. Some are very simple and appear naturally, while others, such as Forceful, Watch That First Step, See Your Own Demise, or Never Tell Me the Odds, require you to take advantage of a specific situation.

For the final stage, the ideal approach is to reserve a campaign prepared for the highest difficulty. Captain requires Expert, while Legend requires Expert with Beskar Mode. Reaching this stage with previous experience will make the campaign much more manageable.

The Formula for Getting the Platinum

✔ Complete the campaign.

✔ Complete all six Operator stories.

✔ Raise all ten Bonds to Very High.

✔ Recruit 20 Operators in a single campaign.

✔ Complete 50 Optional Missions.

✔ Unlock all Zone Rewards.

✔ Complete the combat challenges.

✔ Earn Captain and Legend.

✔ Unlock Zero Company Legend.

With proper planning, the Platinum stops being a collection of isolated tasks and becomes a natural progression through all of STAR WARS Zero Company’s systems. The priority should be avoiding leaving cumulative objectives until the end, especially Bonds, Optional Missions, and roster growth.

Enjoy exclusive access to all of our content

Get an online subscription and you can unlock any article you come across.