Complete Guide to Carimara: Beneath the Forlorn Limbs — Walkthrough, Cards and Endings
Step-by-step walkthrough to play and complete Carimara: Beneath the Forlorn Limbs without missing any essential elements. Includes a mental map of decisions, card locations and secrets, analysis of endings, practical tips, and an optimized route to enjoy the experience without unexpected spoilers.
Introduction and Guide Overview
This guide is designed to accompany you in a single complete playthrough of the game, with explanations that preserve the mystery but show you exactly which cards, questions, and actions will give you access to all pieces of the story. Carimara is a brief yet dense adventure: interaction is based on collecting cards, questioning the characters, and using them in combination to unlock memories, reactions, and events. Here you will find a clear walkthrough, along with tips to find all optional elements without breaking immersion.
Initial tip: play through your first time slowly. Observe object descriptions and listen to reactions; many clues come from small details that you will need to connect to cards later.
Key Concepts: Cards, Interrogation, and Clues
The core of Carimara lies in three main mechanics:
- Investigation Cards: these represent objects, places, and names. They are collected in the world and used in conversations to provoke reactions or unlock new paths.
- Layered Interrogation: not all questions are answered on the first try; some open new lines of dialogue leading to more cards or events in specific locations.
- Environmental Clues: furniture, paintings, holes, and seemingly innocuous objects hold clues. Examining every corner of the house and the exterior is essential.
Practical tip: each time you obtain a new card, think about who it might relate to within the home. Trying it with the elderly woman, the owl, and other creatures often triggers reactions that open new paths.
Start: First Scenes and How to Move
As you begin the adventure, the game introduces you to the character of Carimara and the mechanics of collecting cards. During the first scene, you will receive a card that allows you to interact with the elderly woman who hires you. Follow these steps to not miss anything:
- Explore the main room. Observe the surroundings and take the initial card that appears in the scene.
- Look to the right to pick up the card that activates an object called Bagdolls. This card is useful for generating a first reaction from the elderly woman.
- Use that card with the elderly woman to initiate the mission: she will ask you to go to the basement to investigate the ghost problem.
Upon using the card in front of the elderly woman, you will receive clear instructions to head to the basement: follow the stairs and prepare to collect new cards in side routes.
Tour of the Main House
The house contains a relatively linear sequence but with several hidden objects; here is a mental map of the flow and what to expect in each area.
Entrance and Hall
At the entrance, you will find the first Bagdolls card. Examine shelves, tables, and the fireplace; above the mantelpiece lies a key that will later be used to open a chest. Do not ignore small paintings and furniture that seem out of place.
Basement: The Heart of the Mystery
When you go down to the basement, collect the Wooden Statues card. You will notice that a path is blocked; take the left path which will lead you to a hallway with frog carvings — at the end of it is the card called Forlore. This card is key to advancing: ask it specific questions and avoid three consecutive mistakes in judgment, because if you fail, the specter will knock you out and return you to bed upstairs.
Bedroom and Suspicious Hole
In the bedroom, look for a suspicious hole over the bed; if you try to take the card without preparing the right conversation, a hand will appear and leave you knocked out. To avoid this, first obtain and use the Rosehip card in that hole. Doing so will cause the Dormouse to emerge, giving you a crucial card: Dead Dormouse.
Outdoors, Shed, and Exploration Route
Once you can go outside, explore the area around the house. On the left wall, near the shed, you will find the Shed card. Above the main door, there is a card Owl waiting for you; interact with it and it will provide information about characters, names, and habits of the place: for example, that the elderly woman is called Violet and that a character named Dormice loves rosehips. Use this information carefully when you speak to the elderly woman or other creatures again.
Enter through a loose board on the side of the shed to bypass the main entrance; there you will find the Dead Dormouse card and a Garden Tool. Remember to collect the Owl Statue card that appears in the back and the Grave card under the tree. These cards will finally allow you to discover the location of the key to open the chest: the key is on the mantelpiece above the fireplace.
With the key in hand, open the chest and you will obtain the Lavender card. Keep this card in your inventory and re-evaluate your questions with the Forlore: now you have the pieces to solve the main enigma.
Main Puzzle: How to Solve the Specter Intrigue
The final cog in the game is the trilogy of questions that the Forlore (the specter) asks:
- Who was I?
- Who killed me?
- What killed me?
To unlock the «canonical» ending, follow this order and choose the indicated cards:
- For Who was I? use the card Lavender.
- For Who killed me? select Dead Dormouse.
- For What killed me? choose Owl Statue.
If you make these choices correctly, you will observe the final scene revealing how Lavender was killed by a dormouse that threw an owl statue on her. The conclusion wraps up the central story but the game also maintains small alternatives and endings of reactions if we vary the elements in the responses.
Endings and What Unlocks Them
Carimara has a main ending based on the correct choices regarding identity, the aggressor, and the weapon. There are also small variations in the epilogue depending on which cards the player was able to collect and in what order they were presented:
- Main Ending (solved): unlocked when Lavender / Dead Dormouse / Owl Statue are chosen. Reveals the truth about the death and closes the specter narrative.
- Alternative or Fragmentary Endings: if cards are missing or incorrect options are selected, the game may offer a partial closure or a surreal fragment. These endings often leave open questions and emphasize the dreamlike tone of the title.
If your goal is to see all the variants, make a natural first playthrough and then repeat by changing one card in the final triad; many of the alternative endings come from substituting one of the three responses with another card you have collected, triggering different reactions.
Checklist of Cards and Objects — Don’t Forget Anything
Here is a compact table with all the cards and objects you should collect to ensure a complete ending without surprises:
| Object / Card | Location | Key Use |
|---|---|---|
| Bagdolls | Main Room (right) | Initiate dialogue with the elderly woman |
| Wooden Statues | Basement (left path) | Investigate blocked route |
| Forlore | Basement — at the end of the frog hallway | It is the specter; you need correct questions |
| Shed | Exterior, left side of the shed | Alternative entrance to the shed |
| Rosehip | Garden, near the shed | Use in the hole in the bedroom |
| Owl | Above the main door | Provides names and key information |
| Chest Box / Key | On the mantelpiece above the fireplace (key above) | Open the chest containing Lavender |
| Lavender | Inside the chest | Answer for «Who was I?» |
| Dead Dormouse | Inside the shed | Answer for «Who killed me?» |
| Owl Statue | Back of the shed / garden | Answer for «What killed me?» |
Quick Checklist: ensure you have Bagdolls, Wooden Statues, Forlore, Rosehip, Owl, Key, Lavender, Dead Dormouse, and Owl Statue before starting the final sequence.
Advanced Tips and Secrets for Completionists
If you are looking to squeeze every detail from the title, these tips help you find all optional content and understand the reasons behind each reaction:
- Order of Interrogations: some reactions only appear if you have already asked the owl or the elderly woman about certain topics. When a conversation is blocked, change interlocutors and then return with the new card.
- Avoid Three Mistakes with the Forlore: the specter penalizes consecutive mistakes. If you are unsure, first consult the owl; the information it gives reduces the margin for error.
- Lateral Exploration: many cards appear on less obvious surfaces such as high shelves, under the stairs, or at the edge of trees. Move the camera and observe high and low angles.
- Visual Reactions: when a card is «correct» you will notice a small change in the NPC’s animation. Learn to recognize these signals to confirm you are on the right track.
- Repeat for Variants: if you want to see all alternative endings, plan a second or third run, changing only one card in the final sequence to explore the variations in dialogue and scene.
Comparison Table: Decisions and Consequences
This table summarizes how card choices in the final questions affect the outcome and intermediate reactions.
| Choice in «Who was I?» | Choice in «Who killed me?» | Choice in «What killed me?» | Typical Outcome |
|---|---|---|---|
| Lavender | Dead Dormouse | Owl Statue | Solved ending: reveals the literal truth |
| Lavender | Bagdolls | Owl Statue | Partial resolution: confusion and symbolic interpretation |
| Wooden Statues | Dead Dormouse | Garden Tool | Alternative ending: emphasis on the accident and the furniture |
| Chest Box | Dead Dormouse | Owl Statue | Dreamlike fragment with an ambiguous closure |
The table provides representative examples; there are more minor combinations that change nuances in the epilogue.
Frequently Asked Questions
- Can I lose the ending if I make a mistake with a card?
- The game allows you to repeat the sequence. If you suspect you are missing a card, go back and make the necessary interactions; most routes are reversible until the end.
- What happens if the Forlore knocks me out for asking wrong questions?
- The elderly woman will wake you and return you upstairs; it is not final. Take the opportunity to consult the owl and check the inventory before trying again.
- Are there collectibles that I might miss if I advance too quickly?
- Most main cards and objects can be collected in the natural flow of the game. However, if you are looking to see all the variants, save before the final sequence and repeat runs changing cards.
- How long does the game last?
- It is a compact experience: a main run may take around an hour, but if you aim to complete all secrets and alternative endings, it is advisable to plan several short sessions.
In Summary
Carimara: Beneath the Forlorn Limbs is a short game but extremely rich in nuances; its card and dialogue mechanics reward observation and experimentation. To make the most of it: explore calmly, collect all the cards from the checklist, always consult the owl when in doubt, and use the sequence Lavender / Dead Dormouse / Owl Statue to unlock the resolved ending. Replay to experience variations and enjoy every twist.
If you want a complete experience without losing the atmosphere, do a natural first playthrough and then a second focused on collectibles and alternative endings.

