Detailed Class Guide in 99 Nights in the Forest

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Detailed Class Guide in 99 Nights in the Forest

Welcome to the ultra-detailed class guide in 99 Nights in the Forest, the Roblox survival horror game that allows you to customize your survival over 99 nights in the haunted forest! Classes are a progression system that unlocks unique advantages, starting items, and upgrade paths, ideal for beginners, speedrunners, or co-op teams. From the basic Camper (10 diamonds) to elites like Necromancer (600 diamonds), each offers passive and active perks. Based on updates until November 2025 (including the Vampire class and balance changes), this guide includes community tiers, complete details, and strategies. Choose according to your style: solo, team, or farming!

General Unlocking: Purchase in the class menu with diamonds (earned in runs). Progression: Level up by completing requirements (kills, crafts, etc.) for elite perks. In co-op, combine classes like Chef + Hunter for synergies. Try it in private mode!

Visual Placeholder: Class Tier List

[Insert infographic: S-A-B-C-D tier chart with class icons like Cyborg with lasers or Necromancer summoning]

Class Tier List

Overview and Community Tiers

There are over 20 classes, divided into basic (cheap, for newbies) and advanced (expensive, for endgame). Tiers based on the 2025 meta: S for OP in solo/co-op, D for niche or weak. Use Blacksmith for crafting support or Brawler for pure melee.

TierClassesMain StrengthsWeaknesses
S-TierBig Game Hunter, Cyborg, NecromancerMassive damage, permanent buffs, summons; ideal for solo and late-game.Costly (600 diamonds); high learning curve.
A-TierAssassin, Beastmaster, Brawler, Chef, Fire Bandit, Gambler, LumberjackVersatile support, AoE damage, high RNG; great in co-op and speedruns.Dependent on team or luck (e.g. Gambler).
B-TierAlien, Berserker, Blacksmith, Poison Master, Pyromaniac, WitchGood in niches (melee, poison); solid mid-game.Overheat or situational (e.g. Witch weak in candy).
C-TierBase Defender, Cook, Farmer, Fisherman, Medic, Ranger, Scavenger, UndeadBasic support, useful in large groups; cheap for starters.Less impact solo; late-game perks weak.
D-TierCamper, Decorator, Support, Hunter, ZookeeperAesthetic niche or early-game; avoid in meta.Low value progression; quickly becomes obsolete.

Class Details: Basics (0-100 Diamonds)

For beginners: Focused on initial survival. Simple progression with requirements like kills or crafts.

ClassCostStarting ItemsPerks (Lv1/Lv2/Lv3)Progression/RequirementsNotes/Tips
Camper10 DiamondsOld FlashlightLv1: -10% hunger
Lv2: +Night visibility
Lv3: Spawn with Stew
Cook 75/150 food, burn 200/350 logsIdeal for starters; combine with Chef for early buffs.
Scavenger25 DiamondsNoneLv1: +2 sack space
Lv2: +20% speed chests
Lv3: Bonus scrap chests
Scrap 450/1000, studs 2500/10000Unique without items; great for farming diamonds.
Base Defender (C-Tier)40 Diamonds2 Defense BlueprintsLv1: +2 blueprints
Lv2: Upgrades defenses
Lv3: +Damage defenses
Build 60/150 defenses, kills 80/200Co-op support; avoid solo.
Medic (C-Tier)40 DiamondsBandageLv1: 5x revive speed
Lv2: Improved revives
Lv3: Bandage → Medkit
Supplies 30/50, revives 25/40Essential in co-op; stock bandages.
Cook (C-Tier)40 DiamondsSeasoningLv1: +Hunger from seasoned food
Lv2: Crockpot 20% faster
Lv3: 25% Hearty Stew
Meat 200/400, Stews 50/200Group support; synergy with Hunter.
Hunter (D-Tier)40 Diamonds2 Bear TrapsLv1: +Drop meat
Lv2: +Drop pelts
Lv3: +Trade wolf pelt
Kills bunnies/wolves 120/250, alphas 120Niche with Beastmaster; traps early defense.
Decorator (D-Tier)40 DiamondsHammer, Paint BrushLv1: +1 item trader furniture
Lv2: Trader visible on map
Lv3: -25% discount on furniture
Buy furniture 50/80Pure aesthetics; skip for Blacksmith.
Support (D-Tier)45 DiamondsBandageLv1: Bond player, absorbs damage, +damage nearby
Lv2: Consume 80/20
Lv3: Beam distance
Absorb 500/1500 damage, bonus kills 200/500For novice duos; obsolete in large groups.
Fisherman (C-Tier)50 DiamondsFishing RodLv1: Rod levels faster
Lv2: Cast instant/far
Lv3: Hook faster
Fish 350/500, sharks 5/15Niche co-op with Chef; farm food.
Gambler (A-Tier)55 DiamondsDice (random item)Lv1: 50/50 upgrade/downgrade chests
Lv2: 60/40 chance
Lv3: +10% coins chests
Open chests 70/150, ruby 10High RNG; great solo for farming.

Intermediate Classes (70-100 Diamonds)

Versatile for mid-game: Focused on exploration and combat.

ClassCostStarting ItemsPerks (Lv1/Lv2/Lv3)Progression/RequirementsNotes/Tips
Ranger (C-Tier)70 DiamondsOld Flashlight, Revolver x2, 18 AmmoLv1: +18 ammo start
Lv2: 10% ammo refund
Lv3: +30 ammo start
Rescue kids 10/35, kills 200Good initial kit; for early speedruns.
Lumberjack (A-Tier)70 DiamondsGood AxeLv1: 20% bonus logs from trees
Lv2: 25% double saplings
Lv3: 20% 1-2 bonus logs
Chop trees 200/500, plant saplings 75/200Essential support; base building.
Zookeeper (D-Tier)70 DiamondsOld Taming FluteLv1: Flute levels faster, 3 tamed animals
Lv2: +Heal feed tamed
Lv3: -1 step tame
Tame animals 30/60Synergy with Beastmaster; pets early.
Farmer (C-Tier)80 DiamondsWatering CanLv1: Rare crops with can
Lv2: Saplings → apple trees
Lv3: Guarantees pumpkin plots
Harvest 150/500, water plots 50/80Co-op late; infinite food.
Brawler (A-Tier)100 DiamondsLeather BodyLv1: No ranged, +40% HP, +30% melee damage
Lv2: +10% HP regen
Lv3: 5% damage block
Melee receive/attack 200/350/600, regen 5000Pure melee; tank in co-op.
Alien (B-Tier)100 DiamondsRaygunLv1: Excellent night vision, -sprint overheat
Lv2: +Recharge alien tech
Lv3: +Sprint full charge
Kills alien tech 150/300OP at night; avoid overheat solo.
Berserker (B-Tier)100 DiamondsMedkitLv1: Auto-revive on low HP post-death
Lv2: +Strength revive
Lv3: +Damage at low HP
Kills with <40% HP 50/150High risk; great for aggressive play.
Undead (C-Tier)100 DiamondsBandageLv1: +Permanent revive bonus
Lv2: Instant revive
Lv3: Move 8s post-death
Revives 30/60Co-op heavy; invest in revives.

Advanced Classes (150+ Diamonds)

For endgame: High damage, summons. Costly but meta-defining.

ClassCostStarting ItemsPerks (Lv1/Lv2/Lv3)Progression/RequirementsNotes/Tips
Chef (A-Tier)150 DiamondsChef’s Station Blueprint, Recipe BookLv1: Recipes buffs team (HP, speed)
Lv2/Lv3: +Cooking efficiency, heals
Advanced cooking, team buffsMust-have in co-op; synergy all.
Blacksmith (B-Tier)200 DiamondsHammerLv1: +Bench tiers crafts
Lv2: Random discounts
Lv3: +Scrap grinder
Crafts 100/200, scraps grindBase support; essential in co-op.
Poison Master (B-Tier)200 DiamondsBlowpipe, Poison ArmorLv1: +Poison effects
Lv2: Spread poison on death
Lv3: +Damage to poisoned
Kills poisoned 100/200AoE poison; vs. cultist groups.
Fire Bandit (A-Tier)200 DiamondsInfernal Crossbow, WildfireLv1: Set fire to tools
Lv2: +AoE fire
Lv3: +Wildfire potions
Kills fire 150/300AoE OP; synergy with Cyborg.
Assassin (A-Tier)500 DiamondsKatana, 120 Throwing KnivesLv1: +Sprint speed
Lv2: Crit chance with knives
Lv3: +Knives in chests
Kills in stealth 200/400Speedruns; limited ammo.
Beastmaster (A-Tier)400 DiamondsGood Taming FluteLv1: Summon wolves with steak
Lv2: Wolves faster, alpha first
Lv3: +Tame efficiency
Tames 50/100, feedsPet army; with Hunter.
Pyromaniac (B-Tier)600 DiamondsFlamethrowerLv1: Reload fuel/oil
Lv2: Auto-cook food
Lv3: +Speed burning enemies
Kills by fire 200/400High cost; needs Oil Drill.
Big Game Hunter (S-Tier)600 DiamondsRifle, 12 AmmoLv1: +Pelt drop, buffs pelts
Lv2: Infinite HP mammoth tusks
Lv3: +Damage to animals
Hunts large 100/200Solo powerhouse; farm pelts.
Cyborg (S-Tier)600 DiamondsLaser Cannon, Alien ArmorLv1: Kills restore tech
Lv2: +Damage to alien tech
Lv3: -Overheat
Kills tech 150/300Early-mid OP; kite late.
Necromancer (S-Tier)600 DiamondsCultist StaffLv1: Resurrect cultists’ souls
Lv2: +Damage to cultists, night vision
Lv3: +More summons
Souls 100/200, volcano biomeLate OP; rough early.
Witch (B-Tier)900 CandyWitch PotionsLv1: Unlimited ammo potions
Lv2: Damage/heal effects
Lv3: +Poison light all
Throws 200/400Expensive in candy; slow poison.
Vampire (New, 2025)500 DiamondsBlood DaggerLv1: +Damage at night, heal on kills
Lv2: Summon bats
Lv3: +Steal HP from enemies
Kills at night 150/300Night meta; vs. Wendigo.

Strategies and Synergies

  • Solo: S-Tier like Cyborg (sustained damage) or Gambler (RNG farming). To farm quickly, combine with Scavenger for +chests.
  • Co-op (2-4 players): Chef + Lumberjack (base support), Brawler + Medic (tank/heal). In duos, Assassin + Support for stealth and damage absorption.
  • Speedrun: Assassin (mobility), Ranger early. Add Gambler for RNG chests that speed up upgrades.
  • Snow Biome: Fire Bandit (anti-cold), Beastmaster (resilient pets). Synergy with Vampire for cold nights (+night damage + bats vs. yetis).
  • Vs. Wendigo: Vampire + Fire Bandit (night damage + fire repels); or Necromancer + Poison Master (summons distract while poison weakens charges).
  • Resource Farming: Lumberjack + Blacksmith (bonus logs + scrap grinder); or Big Game Hunter + Hunter (double pelts for trades and crafts Anvil).
  • Raid Defense (Cultists): Base Defender + Pyromaniac (upgraded defenses + AoE fire); or Beastmaster + Zookeeper (pets tank while tames heal).
  • Exploration and Rescues: Ranger + Medic (initial ammo + revives for kids); or Alien + Witch (night vision + potions for dark caves).
  • Endgame Bosses (Nights 80+): Cyborg + Berserker (tech damage + auto-revive on low HP); or Necromancer + Undead (massive summons + instant revives).
  • Special Events (Storms/Snow): Fire Bandit + Farmer (fire vs. cold + hot food with rare crops); or Vampire + Alien (night damage + recharge tech in darkness).
  • Common Mistakes: Ignoring progression (level up early); classes D in meta (skip to A+). In co-op, avoid duplicates (no 2 Chefs; mix support/damage).
  • Updates Nov 2025: Vampire balanced; Trick or Treater (Halloween event, 30 candy, +drops candy).

 

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