Silent Hill f Trophy Guide (Complete Achievements)
How to unlock the 57 trophies, strategies, tips, and achievement comparisons
Main Keywords: Silent Hill f, trophy guide, Silent Hill f achievements, getting platinum, hidden trophies, trophy strategy.
Secondary Keywords: combat challenges, collectibles, multiple endings, Lost in the Fog difficulty.
Introduction
Silent Hill f is the latest installment in the iconic psychological horror saga, set in Japan, featuring introspective mechanics, tense exploration, and numerous challenges for trophy hunters. In this guide, I will provide you with a complete walkthrough to unlock the 57 trophies in the game, including the most complicated ones, hidden trophies, gameplay tips, and comparisons to help you better navigate your path to 100% completion.
Although many trophies are obtained during the story, several are conditional (not taking damage, completing puzzles without errors, finding all collectibles, finishing on different difficulties, etc.) and require planning and knowledge of the game. In some cases, it will be necessary to replay the game in new game plus (NG+) to cover everything you couldn’t obtain in your first playthrough.
First, let’s look at a general table of trophies (name, brief description, highlighted difficulty or requirement), and then break it down by type, strategy, and optimal routes.
Trophy Comparison Table — General Summary
The following table summarizes the 57 trophies with their main type or category and a key point for unlocking them:
Trophy / Achievement | Type / Category | Highlighted Requirement / Key Note |
---|---|---|
I Still Have Wings | Platinum | Obtain all trophies in the game |
Ebisugaoka in Silence | Gold | Unlock a certain ending (future/true) |
Clear Skies | Silver | Complete the game with action on the «Lost in the Fog» difficulty |
Puzzle Master | Silver | Complete puzzles on «Lost in the Fog» difficulty |
Fox’s Wedding | Silver | Specific story process (alternative ending) |
The Fox Wets Its Tail | Silver | Ending / narrative choice |
The Bird that Flies Highest | Silver | Defeat boss without dying |
Fox Tamer | Silver | Defeat summons before the Shichibi boss |
Puppetmaster | Silver | Defeat Tsukumogami without being hit by arrows |
God Slayer | Silver | Defeat Tsukumogami + Kyubi in less than 10 minutes |
Winners Don’t Do Drugs | Silver | Reach a certain point without using red capsules |
Thankful to Be Here | Bronze | Complete action on Story difficulty |
Grateful for a Worthy Foe | Bronze | Complete action on Hard difficulty |
Intellectual Pursuits | Bronze | Complete puzzles on Story difficulty |
Wise Researcher | Bronze | Complete puzzles on Hard difficulty |
Surrounded by Fog | Bronze | Narrative event (story progress) |
The Fox’s Guidance | Bronze | Key narrative event |
Scarecrows’ Whispers | Bronze | Complete the scarecrow puzzle |
Cleansed | Bronze | Narrative event (cleansing/ritual) |
On the Way to School | Bronze | Story advancement / scene |
Shell of the Past | Bronze | Reflective narrative event |
The Farewell Party | Bronze | Narrative farewell scene |
A Dangerous Path | Bronze | Narrative episode |
Plucked Wings | Bronze | Conditional narrative event |
Parting on Good Terms | Bronze | Specific narrative choice |
Solar & Lunar Eclipse | Bronze | Mystical event / secret portal |
The Path of Self-Preservation | Bronze | Introspective choice (deny) |
The Path of Exultation | Bronze | Introspective choice (accept) |
Coming Home to Roost | Bronze | Narrative ending or culmination |
The Great Space Invasion! | Bronze | Easter egg / special ending (UFO) |
Like the Fleeing Hare | Bronze | Escape from a monster without taking damage |
Untouchable | Bronze | Take no damage in a specific vault / sanctuary area |
Acupuncture Specialist | Bronze | Solve puzzle without errors in Nishida |
A Federal Offense | Bronze | Open Igarashi’s home mailbox |
The Sound of Silence | Bronze | Defeat Sakuko without taking damage from her bell attack |
Go Away! You’ll Ruin the Shop’s Reputation! | Bronze | Defeat monster in general store |
No One Left Behind | Bronze | Stop reanimations in a specific area |
Agile Escape | Bronze | Escape from a monster without taking damage in Sugisato |
Echoes of Jealousy | Bronze | Defeat Rinko without taking damage from her puppets |
O Divine Tree | Bronze | Find the ancient cedar |
Just Shut Up for Once, Dad! | Bronze | Defeat Hinako’s father before her mother |
Sly Like the Fox | Bronze | Obtain all shields without error in Inari puzzle |
Where Are You Going? | Bronze | Reach monsters multiple times |
Treasured Belonging | Bronze | Obtain the vial Agura no Hotei-sama |
Be Free of Your Hatred | Bronze | Purify the sacred sword |
A Gift I Cannot Accept | Bronze | Offer the brooch to the Jizo statue |
Close to the Sun | Bronze | Max out health, sanity, and endurance |
Fervent Collector | Bronze | Obtain all inventory upgrades |
Omamori Collector | Bronze | Collect all standard omamori |
Omamori Sage | Bronze | Collect all hidden omamori |
Inari-sama’s Secrets | Bronze | Open all boxes/doors sealed by Inari |
The Truth about the Tsuneki Family | Bronze | Obtain documents from the Tsuneki family |
Fate of the Apostate | Bronze | Obtain the document “Diary of Revenge” |
A Miko Possessed | Bronze | Obtain Sakuko’s diary |
Fires of Jealousy | Bronze | Obtain Rinko’s diary |
Good Intentions… | Bronze | Obtain “Clinical Trial” document |
Surrounded by Fog (repeated in narrative) | Bronze | Reiterated narrative event |
This table allows you to see at a glance what type of trophy it is and what aspect of the game you need to master.
Breakdown and Strategy by Trophy Groups
Next, I will break down each group of trophies (narrative, difficulty, combat, collectibles) with practical tips for unlocking them efficiently.
1. Narrative / Progression Trophies
Many trophies are obtained simply by progressing through the story. They are obligations to complete the game and rarely involve combat challenges or zero damage. Some examples:
Surrounded by Fog: obtained during an initial narrative scene, when the fog begins to appear.
The Fox’s Guidance: activated when the fox figure appears in the narrative and “watches the henhouse.”
Scarecrows’ Whispers: unlocked by solving the scarecrow puzzle (without errors if you want the clean achievement).
Cleansed / On the Way to School / Shell of the Past / The Farewell Party / A Dangerous Path / Plucked Wings / Parting on Good Terms / Solar & Lunar Eclipse / The Path of Self-Preservation / The Path of Exultation / Coming Home to Roost: almost all of these are obtained by progressing and making narrative choices at specific moments in the game.
The Great Space Invasion!: requires activating a special ending (UFO/alien), combining certain hidden objects and listening to radio transmissions within the game.
General Tip: do not skip scenes, make sure to explore every corner when the narrative allows, and make intentional decisions when there are forks to ensure you cover alternative endings.
2. Difficulty and Replayability Trophies
These trophies require completing the game on different difficulty settings (both in combat/action and puzzles).
Highlighted examples:
Thankful to Be Here: complete the game with action on Story difficulty (the most accessible).
Grateful for a Worthy Foe: complete with action on Hard difficulty.
Clear Skies: complete with action on Lost in the Fog difficulty (the hardest).
Intellectual Pursuits: puzzles on Story difficulty.
Wise Researcher: puzzles on Hard difficulty.
Puzzle Master: puzzles on Lost in the Fog difficulty.
To achieve these trophies, you will need to play multiple times. The following is recommended:
In your first run, focus on the story, learning maps, locating collectibles and key items.
In subsequent playthroughs (NG+), apply what you have learned, choose the required difficulty, and correct the mistakes you left behind.
Take advantage of the fact that by raising the difficulty, you also automatically obtain trophies from lower difficulties (i.e., finishing on Lost in the Fog will guarantee the Story and Hard trophies in action).
In puzzles, try to solve them without errors or with minimal attempts: some trophies may require not making mistakes in certain puzzles (for example, the scarecrow puzzle, Inari, etc.).
3. Combat Trophies and Special Challenges
These are the most demanding, requiring precision, knowledge of boss mechanics, avoiding damage, time limits, etc. Some key examples:
The Bird that Flies Highest: defeat the boss Shiromuku without dying during the entire fight.
Fox Tamer: during the fight with Shichibi, defeat all summons before attacking the main boss.
Puppetmaster: defeat Tsukumogami without being hit by arrows (requires good dodging).
God Slayer: defeat Tsukumogami and Kyubi in less than 10 minutes.
Winners Don’t Do Drugs: reach Iwai’s residence without using red capsules and also leave the ones on Shu’s desk.
Untouchable: open the Shrine Vault without taking damage, a delicate area.
Acupuncture Specialist: in the Nishida residence, solve the scarecrow puzzle without making mistakes.
The Sound of Silence: defeat Sakuko without taking damage from her suzu attack.
Go Away! You’ll Ruin the Shop’s Reputation!: defeat a monster in front of the Chizuruya General Store.
No One Left Behind: prevent certain enemies behind the rabbit emblem door from reappearing (reanimations) in a given area.
Agile Escape: escape from a monster in Sugisato without taking damage.
Echoes of Jealousy: defeat Rinko without being hit by her puppets.
Just Shut Up for Once, Dad!: defeat Hinako’s father before her mother in the Shimizu residence (critical order).
Sly Like the Fox: obtain all shields (crests) without errors in the Inari statue puzzle.
Where Are You Going?: reach the fog monster 3 times during the story (chase events).
Combat Tips:
Memorize boss attack patterns.
Use Focus mode sparingly (or not at all if the trophy requires it).
Optimize your gear before final confrontations (upgrades, healing items, suitable omamori).
Do not use red capsules when trying to obtain trophies that restrict them.
Do not hesitate to restart the battle if you get hit; many times it’s better to restart than to continue with a mistake that ruins the achievement.
4. Collectible and Upgrade Trophies
A large portion of trophies depends on collecting all items, upgrading attributes, and completing collections. Among them:
Close to the Sun: max out Health, Sanity, and Endurance.
Fervent Collector: obtain absolutely all items that expand inventory size (capacity upgrades).
Omamori Collector: collect all available omamori in the hokora (shrines).
Omamori Sage: find all hidden omamori in the game.
Inari-sama’s Secrets: open all doors and boxes marked with Inari’s seal (requires keys and exploration).
The Truth about the Tsuneki Family: gather three specific documents (“Housemaid’s Note”, “Family Physician’s Log”, and “Strict Mother’s Letter”).
Fate of the Apostate: obtain the document “Diary of Revenge.”
A Miko Possessed: obtain Sakuko’s diary.
Fires of Jealousy: collect Rinko’s diary.
Good Intentions…: collect the document “Clinical Trial.”
Treasured Belonging: obtain the small vial “Agura no Hotei-sama.”
Be Free of Your Hatred: purify the sacred sword (narrative requirement/gift).
A Gift I Cannot Accept: offer the brooch to a Jizo statue (special interaction).
Collection Tips:
Bring a guide or collectible map to ensure you don’t miss anything.
Many items are missable: if you pass a chapter without collecting something, you might not be able to return in that playthrough.
Use New Game+ to clean up what you missed.
Explore every room, open boxes, sealed doors, check every altar and nook.
In puzzles with sealed doors (Inari), make sure to have the corresponding keys before proceeding.
Suggested Route and Optimization
To maximize your efficiency and minimize unnecessary repetitions, I recommend this route strategy:
First Playthrough (low or medium difficulty, Story mode)
Focus on the story.
Locate collectibles and make discoveries, but do not obsess over not taking damage.
Take note of delicate puzzles, sealed doors, needed keys.
In the end, you will have almost all narrative trophies and some collection ones, but you will miss many difficulty or perfect combat challenges.
Second Playthrough (Hard mode / puzzles on Hard)
Apply what you learned.
Attempt the combats that required precision (no damage, quick defeats).
Complete the trophies for intermediate difficulty.
Make sure not to use prohibited items like red capsules if you are seeking trophies that restrict them.
Third Playthrough (Lost in the Fog mode for action and Lost in the Fog mode for puzzles)
Here you obtain the most demanding trophies in both categories.
Prioritize bosses with time challenges or without taking damage.
Complete puzzles in their most difficult version.
Collect what you are missing (collectibles, keys, Inari doors) to close at 100%.
Correct what is missing with cleanup playthroughs or by segmenting chapters (if the game allows)
If you missed any alternative narrative trophy or special ending, redo the part that is missing.
If there are areas you cannot return to in one playthrough, use your knowledge to correct those mistakes in NG+.
With this route, you will avoid repeating the entire campaign 4 or more times. Three well-oriented passes are usually enough.
Additional Tips and Useful Tricks
Save frequently before key confrontations and difficult puzzles.
If a boss gives you trouble, practice their pattern outside of the mode that requires precision (don’t mind dying) to familiarize yourself.
Do not use upgrades that may affect trophies (for example, avoid automatic healing abilities if you seek to avoid damage).
In puzzles with multiple components (Inari, scarecrows, sealed doors), take notes of each symbol or combination to avoid errors.
Consult external maps of omamori and collectibles if the game does not include an internal locator.
Patience is key: certain combat trophies require multiple restarts until perfection.
Take advantage of replayability: the knowledge gained in previous playthroughs will make your next ones more efficient.
Example Comparison: Combat Trophies vs Collectible Trophies
To better understand the difference in effort between different trophies, consider this comparison:
Type of Trophy | Typical Example | Difficulty / Risk | Strategic Reward |
---|---|---|---|
Combat without being damaged | The Bird that Flies Highest (boss Shiromuku without dying) | High (requires mastery of patterns) | Requires focus and practice |
Max upgrades / collection | Close to the Sun (max health, sanity, and endurance) | Medium (depends on exploring and accumulating resources) | Permanent object that facilitates gameplay |
Extreme difficulty | Clear Skies (Lost in the Fog mode action) | Very high | Allows obtaining lower level trophies |
Puzzles without error | Acupuncture Specialist (solve puzzle without faults) | Medium-high | Requires fine logic and prior knowledge |
Alternative ending / Easter egg | The Great Space Invasion! | Medium | Requires exploration and fulfilling hidden conditions |
As you can see, combat trophies often require precision and mastery of battle mechanics, while collection and upgrade trophies require more exploration, patience, and thoroughness.